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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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<blockquote data-quote="Micah Sweet" data-source="post: 8576448" data-attributes="member: 6747251"><p>Please note that the below is, of course, IMO:</p><p></p><p>1) I think both work fine as stand alone settings. In fact, considerable effort over multiple products was expended to help players and DMs do so.</p><p></p><p>2) again, considerable effort was made in both core boxed sets to show that neither setting is designed exclusively for high level characters.</p><p></p><p>3) While I would agree that this trend seems to be happening, I don't consider it a good reason to combine two perfectly good, unique and interesting settings.</p><p></p><p>4) Novelty for novelty's sake is a terrible reason to re-launch a legacy product with major changes. The people who liked the old settings will be upset, and the new players WotC is currently chasing probably won't know the difference, likely not having encountered the originals.</p><p></p><p>To those shiny new gamers, anything they haven't seen before is new. They'll likely need to mod some of the old rules of course, but the settings are both fine as is.</p><p></p><p>Of course, I too don't trust WotC with any of their own IP, so I expect a fluff disaster in any case. I'll just be checking in to see if the new mechanics have anything to add to the 3rd party Spelljammer and Planescape rules I already have.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8576448, member: 6747251"] Please note that the below is, of course, IMO: 1) I think both work fine as stand alone settings. In fact, considerable effort over multiple products was expended to help players and DMs do so. 2) again, considerable effort was made in both core boxed sets to show that neither setting is designed exclusively for high level characters. 3) While I would agree that this trend seems to be happening, I don't consider it a good reason to combine two perfectly good, unique and interesting settings. 4) Novelty for novelty's sake is a terrible reason to re-launch a legacy product with major changes. The people who liked the old settings will be upset, and the new players WotC is currently chasing probably won't know the difference, likely not having encountered the originals. To those shiny new gamers, anything they haven't seen before is new. They'll likely need to mod some of the old rules of course, but the settings are both fine as is. Of course, I too don't trust WotC with any of their own IP, so I expect a fluff disaster in any case. I'll just be checking in to see if the new mechanics have anything to add to the 3rd party Spelljammer and Planescape rules I already have. [/QUOTE]
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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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