Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8576667" data-attributes="member: 6704184"><p>Anyway, I was thinking more about this today, and I think that what I expect to happen with Spelljammer is solidly based on the nature of 5e, and 5e settings, and how new books are approached for it. </p><p></p><p>First, I think it will be more broad in scope. What I mean by broader in scope is that you'll be able to go to places in other planes than the material, like the elemental planes, the astral sea, feywild, shadowfell, etc. There will be spelljammer docks in the City of Brass, and quite possibly around Sigil. Fey-space will be interesting, and Shadow-space will be truly dire. I wish I could hope for something like the Deadlights from the Todash Darkness of Stephen King, here, but it'll probably be more "Gloomwraught, in space!" Which is also rad.</p><p></p><p>Second, I think it will also be broader in tone. The focus may still be goofy space opera high adventure, but I think the goofiness will be a bit more....optional, easier to ignore, like a lot of the silly stuff in 5e. This change will be much less stark. </p><p></p><p>Third, "space" won't restrict the action as much, so I don't expect the space gas to make things explode nor the spelljammers to block spellcasting. Any rules widgets from old Spelljammer that many players saw as arbitrarily restrictive and frustrating, will likely be reduced to either flavor text or optional rules. </p><p></p><p>Lastly, I think it is a certainty that parts of Planescape will be in Spelljammer, just as they have been in the core books, and are largely the basis of the whole edition. Planescape is the default setting of 5e, and has been since day one. The Sword Coast has always just been the Sharn to Planescapes world of Eberron. It gets the most attention, but the wider "world" is the actual setting. Now, I don't know if this means there won't be a book that is somehow <em>just</em> a Planescape book, down the line, but I really doubt there will ever be a Planescape book that isn't also a more general multiversal book. If we ever get a book that focuses on worldbuilding advice and tools for the homebrew worlds that are the majority of dnd play, it will be in the book that is also about Planescape. But the Spelljammer book will effectively be a lot of newbs' introduction to Planescape, or at least to many of the core elements of Planescape we haven't seen yet. </p><p></p><p>I think we will know whether there will be a Planescape book based on whether Sigil is mentioned in the Spelljammer book, and if so how much space it takes up in the book.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8576667, member: 6704184"] Anyway, I was thinking more about this today, and I think that what I expect to happen with Spelljammer is solidly based on the nature of 5e, and 5e settings, and how new books are approached for it. First, I think it will be more broad in scope. What I mean by broader in scope is that you'll be able to go to places in other planes than the material, like the elemental planes, the astral sea, feywild, shadowfell, etc. There will be spelljammer docks in the City of Brass, and quite possibly around Sigil. Fey-space will be interesting, and Shadow-space will be truly dire. I wish I could hope for something like the Deadlights from the Todash Darkness of Stephen King, here, but it'll probably be more "Gloomwraught, in space!" Which is also rad. Second, I think it will also be broader in tone. The focus may still be goofy space opera high adventure, but I think the goofiness will be a bit more....optional, easier to ignore, like a lot of the silly stuff in 5e. This change will be much less stark. Third, "space" won't restrict the action as much, so I don't expect the space gas to make things explode nor the spelljammers to block spellcasting. Any rules widgets from old Spelljammer that many players saw as arbitrarily restrictive and frustrating, will likely be reduced to either flavor text or optional rules. Lastly, I think it is a certainty that parts of Planescape will be in Spelljammer, just as they have been in the core books, and are largely the basis of the whole edition. Planescape is the default setting of 5e, and has been since day one. The Sword Coast has always just been the Sharn to Planescapes world of Eberron. It gets the most attention, but the wider "world" is the actual setting. Now, I don't know if this means there won't be a book that is somehow [I]just[/I] a Planescape book, down the line, but I really doubt there will ever be a Planescape book that isn't also a more general multiversal book. If we ever get a book that focuses on worldbuilding advice and tools for the homebrew worlds that are the majority of dnd play, it will be in the book that is also about Planescape. But the Spelljammer book will effectively be a lot of newbs' introduction to Planescape, or at least to many of the core elements of Planescape we haven't seen yet. I think we will know whether there will be a Planescape book based on whether Sigil is mentioned in the Spelljammer book, and if so how much space it takes up in the book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
Top