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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8576702" data-attributes="member: 7023887"><p>But the Feywild on Dark Sun was completely different from the Feywild in the Forgotten Realms, which is completely different from Eberron's Thelanis. It absolutely would suck if the Feywild was completely identical between worlds, but it isn't. If they redesign the Feywild (and Shadowfell) for every single worlds they attach it to, that's the literal opposite of "not being creative". It is, by definition, "creative" to create new things and do new takes for existing concepts for every single world. </p><p></p><p>That's like saying that Eberron isn't creative because it uses Orcs, Goblinoids, and Dwarves, like most other D&D settings. Sharing common elements isn't "uncreative" so long as there are substantial differences in the different places they're used. In fact, I'd say that Eberron's takes on most fantasy races are more creative than those of the Forgotten Realms, because they differ substantially from Greyhawk's versions of them, while the Forgotten Realms' versions of them are basically carbon copies of Greyhawk's Orcs, Goblinoids, and Dwarves. </p><p></p><p>The same thing applies to Dark Sun's take on the Feywild. If it's substantially different from the Feywild in the Forgotten Realms, Exandria, and Eberron, it is inherently creative.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8576702, member: 7023887"] But the Feywild on Dark Sun was completely different from the Feywild in the Forgotten Realms, which is completely different from Eberron's Thelanis. It absolutely would suck if the Feywild was completely identical between worlds, but it isn't. If they redesign the Feywild (and Shadowfell) for every single worlds they attach it to, that's the literal opposite of "not being creative". It is, by definition, "creative" to create new things and do new takes for existing concepts for every single world. That's like saying that Eberron isn't creative because it uses Orcs, Goblinoids, and Dwarves, like most other D&D settings. Sharing common elements isn't "uncreative" so long as there are substantial differences in the different places they're used. In fact, I'd say that Eberron's takes on most fantasy races are more creative than those of the Forgotten Realms, because they differ substantially from Greyhawk's versions of them, while the Forgotten Realms' versions of them are basically carbon copies of Greyhawk's Orcs, Goblinoids, and Dwarves. The same thing applies to Dark Sun's take on the Feywild. If it's substantially different from the Feywild in the Forgotten Realms, Exandria, and Eberron, it is inherently creative. [/QUOTE]
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