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Spelljammer...just wow
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<blockquote data-quote="Razz" data-source="post: 3509542" data-attributes="member: 3014"><p>That's the main issue I believe is really awful with D&D. They've fed the gamers so much European-flavored fantasy that it's too hard for almost anyone to comprehend that a fantasy setting can be different and SHOULD be different in feel, setting, and flavor.</p><p></p><p>This is the reason why Oriental Adventures, Arabian Adventures, Spelljammer, and Planescape had only niche fans. TSR and WotC have been feeding people too much European-styled fantasy which I think is just pure bull. When TSR tried to do away with that elitist and one-tracked mentality, it was already too late. Too many gamers like their knights and wizards to stay as plain ol' knights and wizards. </p><p></p><p>I don't think TSR was trying to force-feed the setting to anyone. They were trying to get people to try something new, even if it meant sticking it in your current setting like GH/FR/DL, because it was just really unhealthy to be ignorant about other possibilities with D&D.</p><p></p><p>WotC, of course, is now too scared to try what TSR did because they believe it's what caused them to fail. It's true, but to an extent. And I think WotC did attempt to steer gamers into a new direction when they brought in Eberron. I like Eberron because it's a campaign setting geared away from fantasy-stereotypes. It has a very strong "Final Fantasy" feel to it, like FFIV, FFVI and could evolve into FFVII. Just without the technology and keeping magic as the center of industry (and not having magic as an aid to technology, like Final Fantasy's done). Actually, after playing FFXII, I believe FFXII and Eberron have much more in common with each other.</p></blockquote><p></p>
[QUOTE="Razz, post: 3509542, member: 3014"] That's the main issue I believe is really awful with D&D. They've fed the gamers so much European-flavored fantasy that it's too hard for almost anyone to comprehend that a fantasy setting can be different and SHOULD be different in feel, setting, and flavor. This is the reason why Oriental Adventures, Arabian Adventures, Spelljammer, and Planescape had only niche fans. TSR and WotC have been feeding people too much European-styled fantasy which I think is just pure bull. When TSR tried to do away with that elitist and one-tracked mentality, it was already too late. Too many gamers like their knights and wizards to stay as plain ol' knights and wizards. I don't think TSR was trying to force-feed the setting to anyone. They were trying to get people to try something new, even if it meant sticking it in your current setting like GH/FR/DL, because it was just really unhealthy to be ignorant about other possibilities with D&D. WotC, of course, is now too scared to try what TSR did because they believe it's what caused them to fail. It's true, but to an extent. And I think WotC did attempt to steer gamers into a new direction when they brought in Eberron. I like Eberron because it's a campaign setting geared away from fantasy-stereotypes. It has a very strong "Final Fantasy" feel to it, like FFIV, FFVI and could evolve into FFVII. Just without the technology and keeping magic as the center of industry (and not having magic as an aid to technology, like Final Fantasy's done). Actually, after playing FFXII, I believe FFXII and Eberron have much more in common with each other. [/QUOTE]
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