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Spelljammer...just wow
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3509577" data-attributes="member: 11760"><p>Anyone thinking that Spelljammer didn't conform to Western myth and fantasy needs to spend some time researching the pre-Galileo beliefs about the cosmos. It's lifted almost entirely from real-world beliefs.</p><p></p><p>That said, it'd be a lot better off if the game worlds had been designed with crystal spheres and the like from the get-go, instead of having everything retro-fitted into them later. (Although, ironically, that's sort of thematically appropriate, given that the ancient astronomers bent themselves into pretzels to justify celestial movements that kept Earth at the center of the universe.)</p><p></p><p>I'd love to see a few pages of a campaign setting discuss the night sky, what the stars are, and so on. There's lots of possibilities. Creating a Unified Celestial Theory for D&D, though, was presumptive and unnecessary.</p><p></p><p>If it had only appeared in SJ-branded products like Greyspace, I don't think anyone reasonable would have ever objected. It didn't stay inside its own books, however. Just think of how people would flip if there was a Forgotten Realms module with outsiders speaking Planescape cant.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3509577, member: 11760"] Anyone thinking that Spelljammer didn't conform to Western myth and fantasy needs to spend some time researching the pre-Galileo beliefs about the cosmos. It's lifted almost entirely from real-world beliefs. That said, it'd be a lot better off if the game worlds had been designed with crystal spheres and the like from the get-go, instead of having everything retro-fitted into them later. (Although, ironically, that's sort of thematically appropriate, given that the ancient astronomers bent themselves into pretzels to justify celestial movements that kept Earth at the center of the universe.) I'd love to see a few pages of a campaign setting discuss the night sky, what the stars are, and so on. There's lots of possibilities. Creating a Unified Celestial Theory for D&D, though, was presumptive and unnecessary. If it had only appeared in SJ-branded products like Greyspace, I don't think anyone reasonable would have ever objected. It didn't stay inside its own books, however. Just think of how people would flip if there was a Forgotten Realms module with outsiders speaking Planescape cant. [/QUOTE]
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