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Spelljammer...just wow
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<blockquote data-quote="Razz" data-source="post: 3509608" data-attributes="member: 3014"><p>See, unfortunately, it's all or nothing.</p><p></p><p>For those that wanted FR to be in their Spelljammer settting (or vice versa), the Spelljammer book Realmspace came in handy. Not so the other way around. You can't have one setting expanding another setting without the other setting giving some sort of explanation for it. </p><p></p><p>And, seriously, did it REALLY hurt people's campaign when they saw a few blurbs that hardly took up any space on their page that mentioned a spelljammer port here or a visit from neogi in this part of Faerun there? If it did, I feel bad for those types. I can understand if you're reading a Forgotten Realms book and suddenly a WHOLE chapter about Spelljamming material got thrown in there, but I am sure you can count without using all your fingers the number of times spelljamming was mentioned in 2E products for each setting.</p><p></p><p>And it's only been mentioned once in a 3E product. Let's quote it:</p><p></p><p><strong>Page 230, <em>Forgotten Realms Campaign Setting</em> 3E</strong></p><p></p><p><em>The last and most fantasic of the lands beyond Faerun is so close that every Faerunian has seen it from afar. Above the sky lies a realm of incredible expanse, the so-called Sea of Night, where rivers of stars and worlds both strange and wonderful shimmer like silver fire in the dark.</em></p><p><em></em></p><p><em>Stories abound of wizards who seek to climb above the sky and explore its dark waters, of princes ruling castles of argent light, and crystal elf-ships that rise gleaming from the western sears into oceans vaster and more wondrous still when twilight falls over the face of Toril. In a land where wizards make castles fly and clerics bring forth godly miracles, the legendary isles and realms of the night sky are home to the wildest flights of fancy and strangest dreams of all.</em></p><p></p><p>Did that tiny section of a 320 page book, an obvious (and much appreciated) tribute to the now-dead Spelljammer setting, really ruin someone's Forgotten Realms game? I think not.</p><p></p><p>Here's my argument: there is an outer space in the Realms. It exists officially. Because it exists officially, it officially has some spelljamming within its universe (crystal sphere). I like acknowledgement in D&D. Don't tell me there's spelljamming ships in Forgotten Realms and then tell me in a Forgotten Realms book that the "night sky" is a magical illusion created by Mystra to make things look far away and real. (which I am so glad it didn't.) </p><p></p><p>And for those that don't like any of it...simply ignore it.</p><p></p><p>The argument goes for any setting, not just the Realms, of course. Was using FR as an example.</p></blockquote><p></p>
[QUOTE="Razz, post: 3509608, member: 3014"] See, unfortunately, it's all or nothing. For those that wanted FR to be in their Spelljammer settting (or vice versa), the Spelljammer book Realmspace came in handy. Not so the other way around. You can't have one setting expanding another setting without the other setting giving some sort of explanation for it. And, seriously, did it REALLY hurt people's campaign when they saw a few blurbs that hardly took up any space on their page that mentioned a spelljammer port here or a visit from neogi in this part of Faerun there? If it did, I feel bad for those types. I can understand if you're reading a Forgotten Realms book and suddenly a WHOLE chapter about Spelljamming material got thrown in there, but I am sure you can count without using all your fingers the number of times spelljamming was mentioned in 2E products for each setting. And it's only been mentioned once in a 3E product. Let's quote it: [B]Page 230, [I]Forgotten Realms Campaign Setting[/I] 3E[/B] [I]The last and most fantasic of the lands beyond Faerun is so close that every Faerunian has seen it from afar. Above the sky lies a realm of incredible expanse, the so-called Sea of Night, where rivers of stars and worlds both strange and wonderful shimmer like silver fire in the dark. Stories abound of wizards who seek to climb above the sky and explore its dark waters, of princes ruling castles of argent light, and crystal elf-ships that rise gleaming from the western sears into oceans vaster and more wondrous still when twilight falls over the face of Toril. In a land where wizards make castles fly and clerics bring forth godly miracles, the legendary isles and realms of the night sky are home to the wildest flights of fancy and strangest dreams of all.[/I] Did that tiny section of a 320 page book, an obvious (and much appreciated) tribute to the now-dead Spelljammer setting, really ruin someone's Forgotten Realms game? I think not. Here's my argument: there is an outer space in the Realms. It exists officially. Because it exists officially, it officially has some spelljamming within its universe (crystal sphere). I like acknowledgement in D&D. Don't tell me there's spelljamming ships in Forgotten Realms and then tell me in a Forgotten Realms book that the "night sky" is a magical illusion created by Mystra to make things look far away and real. (which I am so glad it didn't.) And for those that don't like any of it...simply ignore it. The argument goes for any setting, not just the Realms, of course. Was using FR as an example. [/QUOTE]
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