Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer...just wow
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 3510261" data-attributes="member: 7177"><p>There hasn't been any serious attempt to make it a coherent setting in its own right. Instead, it was a thin pastiche of the existing D&D setting - something to visit for groundhuggers who wanted to see something more. And that's what held it back.</p><p></p><p></p><p>If I were to rerelease it, I'd do it this way: I'd release a "default" setting that is strongly inspired by the 17th century Age of Sail.</p><p></p><p>You'd have a small cluster of "core spheres" that are fairly advanced and can support true interstellar navies. This is analogous to 17th century Europe and its Great Powers, who constantly scheme and vie for power with each other - and occasionally go to war with a rival.</p><p></p><p>Then you'd have a larger cluster of spheres around this. These are partially colonized by the Core Powers - primitive in some ways, but they have resources or strategic locations that are of interest to the interstellar powers. But there is plenty of wilderness still remaining in them - as well as all sorts of weirdness that the "civilized people" of the Core Spheres must struggle against.</p><p></p><p>And then you have the Periphery - the spheres outside of the influence of the Core Powers. Here the scro, mind flayers, beholders and worse lurk. But there are also untold riches to be claimed by brave adventurers (a fabled "Planet of Gold", perhaps), and a bold enough crew might be able to claim a new world for his Core Power - or even himself.</p><p></p><p>There should be a real sense of history in this setting - how the power of the Elven Navy waned, how the Core Powers came into being and how their rivalries developed, and what kind of wars and other incidents have been occupying the minds of spacefarers. All in all, it should be a setting the players can truly <em>immerse</em> themselves into.</p><p></p><p>And that, IMO, requires more than random tables whether any given world is cube- or torus-shaped.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3510261, member: 7177"] There hasn't been any serious attempt to make it a coherent setting in its own right. Instead, it was a thin pastiche of the existing D&D setting - something to visit for groundhuggers who wanted to see something more. And that's what held it back. If I were to rerelease it, I'd do it this way: I'd release a "default" setting that is strongly inspired by the 17th century Age of Sail. You'd have a small cluster of "core spheres" that are fairly advanced and can support true interstellar navies. This is analogous to 17th century Europe and its Great Powers, who constantly scheme and vie for power with each other - and occasionally go to war with a rival. Then you'd have a larger cluster of spheres around this. These are partially colonized by the Core Powers - primitive in some ways, but they have resources or strategic locations that are of interest to the interstellar powers. But there is plenty of wilderness still remaining in them - as well as all sorts of weirdness that the "civilized people" of the Core Spheres must struggle against. And then you have the Periphery - the spheres outside of the influence of the Core Powers. Here the scro, mind flayers, beholders and worse lurk. But there are also untold riches to be claimed by brave adventurers (a fabled "Planet of Gold", perhaps), and a bold enough crew might be able to claim a new world for his Core Power - or even himself. There should be a real sense of history in this setting - how the power of the Elven Navy waned, how the Core Powers came into being and how their rivalries developed, and what kind of wars and other incidents have been occupying the minds of spacefarers. All in all, it should be a setting the players can truly [i]immerse[/i] themselves into. And that, IMO, requires more than random tables whether any given world is cube- or torus-shaped. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer...just wow
Top