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Spelljammer...just wow
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<blockquote data-quote="The_Warlock" data-source="post: 3511526" data-attributes="member: 21215"><p>Actually, the original post asks "Why didn't SJ Do Well?" Not why did others not like it. Nor that is was wrong to not like it.</p><p></p><p>And in the sense that Razz sees the arguments as invalid is not a jab at people's personal preferences or likes, but that several of the positted reasons, singularly, have corrolaries in other campaign settings - since examples of these potential reasons for failure exist in successful settings - singularly, it is unlikely that they can stand as the only reason or reasons why SJ failed.</p><p></p><p>While I didn't feel trod upon by the meta-campaign in the Core World products, I can understand the potential for strong response against that, both on a personal and preference aspect, and from the monetary point of view (ie, "wasted pages" that aren't part of what the buyer is purchasing). And that more than any of the "goof" mechanics, to me, has held up as a more viable reason.</p><p></p><p>In the end, I think the reason for failure was a combination of poor presentation (large font, wasted space, etc) and the trying to please too many people's preferences for intertwining game worlds without giving them more obvious control or optional mechanicsms for that meta-campaign. Very few people like being shoehorned or railroaded into a single option. </p><p></p><p>However, I never got the feeling from Razz that he was saying you couldn't like SJ, only that several of the statements for its failure didn't make sense, given similar precedence in other successes.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 3511526, member: 21215"] Actually, the original post asks "Why didn't SJ Do Well?" Not why did others not like it. Nor that is was wrong to not like it. And in the sense that Razz sees the arguments as invalid is not a jab at people's personal preferences or likes, but that several of the positted reasons, singularly, have corrolaries in other campaign settings - since examples of these potential reasons for failure exist in successful settings - singularly, it is unlikely that they can stand as the only reason or reasons why SJ failed. While I didn't feel trod upon by the meta-campaign in the Core World products, I can understand the potential for strong response against that, both on a personal and preference aspect, and from the monetary point of view (ie, "wasted pages" that aren't part of what the buyer is purchasing). And that more than any of the "goof" mechanics, to me, has held up as a more viable reason. In the end, I think the reason for failure was a combination of poor presentation (large font, wasted space, etc) and the trying to please too many people's preferences for intertwining game worlds without giving them more obvious control or optional mechanicsms for that meta-campaign. Very few people like being shoehorned or railroaded into a single option. However, I never got the feeling from Razz that he was saying you couldn't like SJ, only that several of the statements for its failure didn't make sense, given similar precedence in other successes. [/QUOTE]
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