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Spelljammer...just wow
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<blockquote data-quote="Ripzerai" data-source="post: 3511606" data-attributes="member: 38324"><p>Actually, according to the 3e <em>Manual of the Planes</em>, page 61, it takes 1d4 hours. That's it. Hardly a long journey. Not so difficult, either. Sure, there are monsters, but there are monsters everywhere. It doesn't much matter how rough the terrain is when the trip's over in 1d4 hours. Maybe the mountain's higher than any mountain on the Material Plane, but you only have to scale it for less than an afternoon before you can open the portal. The MotP also mentions <em>Shadow Portals</em> that allow you to make the journey instantaneously.</p><p></p><p>By contrast, spelljamming takes months or years (it takes 72 days just to get from the sun to the edge of a crystal shell in a typical sphere, and the second half of that journey won't have planets or asteroids to resupply at - then another 10-100 days through the phlogiston to the next sphere, and who's to say the next sphere is where you want to go?) and you're exposing yourself to the dangers of wildspace and the phlogiston, risking asphyxiation, dehydration, and starvation, not to mention pirates, slavers, and monsters the size of planets. </p><p></p><p>If your complaint is the ease of accessibility of other settings, Spelljammer beats the Plane of Shadow hands down for a truly challenging voyage.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 3511606, member: 38324"] Actually, according to the 3e [i]Manual of the Planes[/i], page 61, it takes 1d4 hours. That's it. Hardly a long journey. Not so difficult, either. Sure, there are monsters, but there are monsters everywhere. It doesn't much matter how rough the terrain is when the trip's over in 1d4 hours. Maybe the mountain's higher than any mountain on the Material Plane, but you only have to scale it for less than an afternoon before you can open the portal. The MotP also mentions [i]Shadow Portals[/i] that allow you to make the journey instantaneously. By contrast, spelljamming takes months or years (it takes 72 days just to get from the sun to the edge of a crystal shell in a typical sphere, and the second half of that journey won't have planets or asteroids to resupply at - then another 10-100 days through the phlogiston to the next sphere, and who's to say the next sphere is where you want to go?) and you're exposing yourself to the dangers of wildspace and the phlogiston, risking asphyxiation, dehydration, and starvation, not to mention pirates, slavers, and monsters the size of planets. If your complaint is the ease of accessibility of other settings, Spelljammer beats the Plane of Shadow hands down for a truly challenging voyage. [/QUOTE]
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