Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer...just wow
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="13garth13" data-source="post: 3514410" data-attributes="member: 16979"><p>Oh, I agree whole-heartedly, and my players were usually fairly good sports about "pimping their rides", etc. to bleed off excess treasure....but after five or six ship captures, there was still a fair amount of gold available, and while the magic shop mentality wasn't actively encouraged, there were still things like spell and magic item research, plus hiring spell-casters for raise-deads, restorations, etc. that suddenly became soooooo much easier due to the surfeit of available coinage. Yes, of course then you can throw in quest requirements and such for the spell-caster side of things, but it was never quite as neat as I wanted, and they always ended up with faaaaaaar too much spare gold hanging around (even after I bled some more away for training costs). </p><p></p><p>Let's face it, 20-40 K gold pieces for a single encounter (just for the ship) and over 50K for helms was really one huge hunk of change for a group of adventurers to have (at most levels).</p><p></p><p></p><p></p><p>Yup, and to be sure, I sent in my fair share of Astereaters (I believe that was the name) not to mention the wandering gravity monsters, Radiant Dragons, etc. But if you sent in more ships with pirates, that just gives the PCs more treasure in the form of vessels and helms (as I found out to my chagrin) and the costs for repairing vessels, hiring crews, etc. were simply too low (even if you multiplied them by five or ten times) to realistically be able to drain a party's astronomical (if you'll pardon the pun) resources that they gleaned from ship capture.</p><p></p><p>And a lot of the really cool creatures (such as the Horg from the Grinder region in the Greyspace accessory) were supposedly absolute terrors of space....but were certainly no where near big enough to stop a vessel, and certainly weren't likely to be piloting one themselves. Of course, the Horg probably aren't a great example because steering through the Grinder at spelljamming speed would be a sure way to meet a large chunk of rock at a very uncomfortable velocity, thereby virtually ensuring that people travel slowly through that asteroid belt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Ah well, there were (to be sure) solutions to be found (as Henry has pointed out), but they were never entirely satisfactory to me, and doing that many work-around exercises to maintain a stable campaign did become irritating from time to time. YMMV. Still a very cool setting with a metric buttload of potential....just needed a little tinkering...</p><p></p><p>Cheers,</p><p>Colin</p></blockquote><p></p>
[QUOTE="13garth13, post: 3514410, member: 16979"] Oh, I agree whole-heartedly, and my players were usually fairly good sports about "pimping their rides", etc. to bleed off excess treasure....but after five or six ship captures, there was still a fair amount of gold available, and while the magic shop mentality wasn't actively encouraged, there were still things like spell and magic item research, plus hiring spell-casters for raise-deads, restorations, etc. that suddenly became soooooo much easier due to the surfeit of available coinage. Yes, of course then you can throw in quest requirements and such for the spell-caster side of things, but it was never quite as neat as I wanted, and they always ended up with faaaaaaar too much spare gold hanging around (even after I bled some more away for training costs). Let's face it, 20-40 K gold pieces for a single encounter (just for the ship) and over 50K for helms was really one huge hunk of change for a group of adventurers to have (at most levels). Yup, and to be sure, I sent in my fair share of Astereaters (I believe that was the name) not to mention the wandering gravity monsters, Radiant Dragons, etc. But if you sent in more ships with pirates, that just gives the PCs more treasure in the form of vessels and helms (as I found out to my chagrin) and the costs for repairing vessels, hiring crews, etc. were simply too low (even if you multiplied them by five or ten times) to realistically be able to drain a party's astronomical (if you'll pardon the pun) resources that they gleaned from ship capture. And a lot of the really cool creatures (such as the Horg from the Grinder region in the Greyspace accessory) were supposedly absolute terrors of space....but were certainly no where near big enough to stop a vessel, and certainly weren't likely to be piloting one themselves. Of course, the Horg probably aren't a great example because steering through the Grinder at spelljamming speed would be a sure way to meet a large chunk of rock at a very uncomfortable velocity, thereby virtually ensuring that people travel slowly through that asteroid belt ;) Ah well, there were (to be sure) solutions to be found (as Henry has pointed out), but they were never entirely satisfactory to me, and doing that many work-around exercises to maintain a stable campaign did become irritating from time to time. YMMV. Still a very cool setting with a metric buttload of potential....just needed a little tinkering... Cheers, Colin [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer...just wow
Top