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Spelljammer...just wow
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<blockquote data-quote="D.Shaffer" data-source="post: 3516021" data-attributes="member: 8918"><p>Helms were DRASTICALLY overpriced, in my opinion. I ended up changing the base price. Then you had to 'attune' it to certain individuals and only those individuals could use it. This was usually all incorporated into the price of the ship in my campaigns with the result that the amount of money you got for selling the helm by itself wasnt quite as much as it used to be. Considering the amount of damage a ship would often take during battle (What do you mean that fireball weakened the structure??), they could often spend MORE money then they gain after they finish any ship repairs to both ships. No one's going to pay book value for a Nautiloid after you've put some holes in it and pumped a few fireballs through. Considering how many naval ships have scuttling devices in case of capture, ships were no longer an instant windfall of loot.</p><p></p><p>They may lose out on the overland journey, but how is this much different from the journey through wildspace and the phlogiston? You're just replacing one type of scenery with another. You still have obstacles to face, wandering encounters to run into, and the chance of a sidetrek by the party if they encounter something interesting. They can even get lost if they miss a navigation landmark.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3516021, member: 8918"] Helms were DRASTICALLY overpriced, in my opinion. I ended up changing the base price. Then you had to 'attune' it to certain individuals and only those individuals could use it. This was usually all incorporated into the price of the ship in my campaigns with the result that the amount of money you got for selling the helm by itself wasnt quite as much as it used to be. Considering the amount of damage a ship would often take during battle (What do you mean that fireball weakened the structure??), they could often spend MORE money then they gain after they finish any ship repairs to both ships. No one's going to pay book value for a Nautiloid after you've put some holes in it and pumped a few fireballs through. Considering how many naval ships have scuttling devices in case of capture, ships were no longer an instant windfall of loot. They may lose out on the overland journey, but how is this much different from the journey through wildspace and the phlogiston? You're just replacing one type of scenery with another. You still have obstacles to face, wandering encounters to run into, and the chance of a sidetrek by the party if they encounter something interesting. They can even get lost if they miss a navigation landmark. [/QUOTE]
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