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Spelljammer...just wow
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<blockquote data-quote="TheYeti1775" data-source="post: 3516164" data-attributes="member: 20914"><p>Now add in the fact of crew costs, ship maintanence, then the fact most adventuring parties in the 1E/2E days were huge. Weather it was with NPC's or Henchmen.</p><p></p><p>Crew Costs link off of Beyond the Moons.</p><p><a href="http://www.miniworld.com/adnd/jammer.html" target="_blank">http://www.miniworld.com/adnd/jammer.html</a></p><p></p><p></p><p>Great, something else to add to my shopping list.</p><p></p><p></p><p></p><p>Yup, it was a great Crystal Sphere. I yoinked many of its plots during 2E to bring into play in other homebrew spheres.</p><p></p><p></p><p>I always thought they were overpriced as well. I always had various verisions of Helms, not just Major & Minor. It would actually work out well under 3E magic rules. Have the Helms set at certain SR's when not at Spelljamming Speed, no matter who was in control. Some had controling helms that allowed for a non-spellcaster to pilot them but at a very limited SR. Not every Pirate could afford ship mages and clerics ya know. Some helms couldn't even achieve Spelljamming Speed. I called them Planet Hoppers, they were only good for interplanetary travel and could never 'breach' the Crystal Sphere portals. Using that method would be a great way to set a pricing structure that could be maintained to keep the 'wealth' level maintainable.</p><p></p><p></p><p>I thought it an excellent tribute to those remaining Spelljamming fans.</p><p></p><p>---------------</p><p>But I would like to note to all the 'Not in My Pure DnD' world. Remember Expedition to Barrier Peaks? The old S3 Module. Written by Gary Gygax himself. </p><p>Then all the FR folk, if you can accept Halurran Skyships, why can you accept a ship that can sail up higher?</p><p><img src="http://img.photobucket.com/albums/v392/TheYeti1775/S3ExpeditiontotheBarrierPeakscover.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="TheYeti1775, post: 3516164, member: 20914"] Now add in the fact of crew costs, ship maintanence, then the fact most adventuring parties in the 1E/2E days were huge. Weather it was with NPC's or Henchmen. Crew Costs link off of Beyond the Moons. [url]http://www.miniworld.com/adnd/jammer.html[/url] Great, something else to add to my shopping list. Yup, it was a great Crystal Sphere. I yoinked many of its plots during 2E to bring into play in other homebrew spheres. I always thought they were overpriced as well. I always had various verisions of Helms, not just Major & Minor. It would actually work out well under 3E magic rules. Have the Helms set at certain SR's when not at Spelljamming Speed, no matter who was in control. Some had controling helms that allowed for a non-spellcaster to pilot them but at a very limited SR. Not every Pirate could afford ship mages and clerics ya know. Some helms couldn't even achieve Spelljamming Speed. I called them Planet Hoppers, they were only good for interplanetary travel and could never 'breach' the Crystal Sphere portals. Using that method would be a great way to set a pricing structure that could be maintained to keep the 'wealth' level maintainable. I thought it an excellent tribute to those remaining Spelljamming fans. --------------- But I would like to note to all the 'Not in My Pure DnD' world. Remember Expedition to Barrier Peaks? The old S3 Module. Written by Gary Gygax himself. Then all the FR folk, if you can accept Halurran Skyships, why can you accept a ship that can sail up higher? [IMG]http://img.photobucket.com/albums/v392/TheYeti1775/S3ExpeditiontotheBarrierPeakscover.jpg[/IMG] [/QUOTE]
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