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<blockquote data-quote="Krensky" data-source="post: 5156537" data-attributes="member: 30936"><p>There are four boxed sets.</p><p>Adventures in Space is the main one.</p><p>Legend of the Spelljammer details the setting's titular location, but it's somewhat niche due to the closed nature of the setting.</p><p>The War Captain's Companion provides better ship construction and combat rules.</p><p>The Astromundi Cluster gives a highly detailed system with an associated campaign.</p><p></p><p>There were a few accessories.</p><p>Realmspace, Krynnspace, and Greyspace detail the systems of the Forgotten Realms, Dragonlance, and Greyhawk settings.</p><p>The Rock of Bral details the asteroid city mentioned in the primary box set (and other places). It's an excellent home base for PCs.</p><p>Practical Planetology details a number of planets and expands the planet and system generation rules. Lost Ships adds a number of new ships.</p><p>The Complete Spacefarer's Handbook has kits, gear, spells, essays and other fun stuff.</p><p></p><p>There were two Monster Compendium add-ins. The first is somewhat down to earth (completely relative here) and the second is more gonzo, with Gamera (the giant turtle competitor to Godzilla), goblinoid weapons of mass destruction, elven undead insect mecha, and a Guyver pastiche. Personally, I find the second one much more fun.</p><p></p><p>Then there were the modules.</p><p>Space Lairs was made of short adventures. One or two encounter (in the modern style) pieces to throw in while the party travels between worlds.</p><p>Wild Space is a good way to get a party into space.</p><p>Skulls and Crossbows is less an adventure module, and more a rogue's gallery. It starts with the PCs getting letters of marque to go hunt pirates, and the resat of the book details the bounty heads on their list.</p><p>Crystal Spheres is a decent adventure involving saving a sphere from being plunged into darkness by a vampire.</p><p>Under the Dark Fist involves the PCs foiling the plans of a Empire of Lycanthropes.</p><p>Return of the Goblins is about the Second Unhuman War between the Elven Imperium and the Humanoids and revolves around the opening moves of the conflict with the emergence of the Scro (space orcs, Scro:Orcs::Hobgoblins:Goblins).</p><p>Heart of the Enemy can be used as a follow on to Return of the Goblins, and deals with the middle of the Second Unhuman War, and involves the PCs trying to destroy infiltrate a goblinoid based and destroy a WMD.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5156537, member: 30936"] There are four boxed sets. Adventures in Space is the main one. Legend of the Spelljammer details the setting's titular location, but it's somewhat niche due to the closed nature of the setting. The War Captain's Companion provides better ship construction and combat rules. The Astromundi Cluster gives a highly detailed system with an associated campaign. There were a few accessories. Realmspace, Krynnspace, and Greyspace detail the systems of the Forgotten Realms, Dragonlance, and Greyhawk settings. The Rock of Bral details the asteroid city mentioned in the primary box set (and other places). It's an excellent home base for PCs. Practical Planetology details a number of planets and expands the planet and system generation rules. Lost Ships adds a number of new ships. The Complete Spacefarer's Handbook has kits, gear, spells, essays and other fun stuff. There were two Monster Compendium add-ins. The first is somewhat down to earth (completely relative here) and the second is more gonzo, with Gamera (the giant turtle competitor to Godzilla), goblinoid weapons of mass destruction, elven undead insect mecha, and a Guyver pastiche. Personally, I find the second one much more fun. Then there were the modules. Space Lairs was made of short adventures. One or two encounter (in the modern style) pieces to throw in while the party travels between worlds. Wild Space is a good way to get a party into space. Skulls and Crossbows is less an adventure module, and more a rogue's gallery. It starts with the PCs getting letters of marque to go hunt pirates, and the resat of the book details the bounty heads on their list. Crystal Spheres is a decent adventure involving saving a sphere from being plunged into darkness by a vampire. Under the Dark Fist involves the PCs foiling the plans of a Empire of Lycanthropes. Return of the Goblins is about the Second Unhuman War between the Elven Imperium and the Humanoids and revolves around the opening moves of the conflict with the emergence of the Scro (space orcs, Scro:Orcs::Hobgoblins:Goblins). Heart of the Enemy can be used as a follow on to Return of the Goblins, and deals with the middle of the Second Unhuman War, and involves the PCs trying to destroy infiltrate a goblinoid based and destroy a WMD. [/QUOTE]
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