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Spelljammer Ship Rules Can Be Seen On The DM Screen Previews Images
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<blockquote data-quote="TheSword" data-source="post: 8621867" data-attributes="member: 6879661"><p>Sigil was the literal center of the universe not just an important city and it lay at the spoke of the universe. It had its own language, a unique style of architecture and a unique shape. The city was morphic and could change and alter like a sentient creature. It’s godlike ruler, seemingly had no interest in actually ruling but had mysterious dabus that did certain tasks around the city. Sigil had the 15 philosophical factions that actually ruled the city all wildly different and unique. Some of those factions were quite unlike any other organizations seen in rpg at that point. The mazes were unique as best as I can tell - personal demiplanes to trap malcontents. Sigil wasn’t a port city. It had no docks. It was the first city to be a portal nexus, with portals under arches, regular doorways, bridges and any other bounded space. </p><p></p><p>It was a detailed enough city to support a very detailed CRPG set in said city. Not exactly common at that point, and is featured extensively in a great many adventures directly - rather than relying on some adjacent dungeon like Undermountain or Castle Greyhawk.</p><p></p><p>I’m sure you know all this and it may not be your cup of tea, but I’m pretty sure it had a lot of original ideas for rpgs. I’ll happily wait and see if Spelljammer comes up with anything as interesting.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8621867, member: 6879661"] Sigil was the literal center of the universe not just an important city and it lay at the spoke of the universe. It had its own language, a unique style of architecture and a unique shape. The city was morphic and could change and alter like a sentient creature. It’s godlike ruler, seemingly had no interest in actually ruling but had mysterious dabus that did certain tasks around the city. Sigil had the 15 philosophical factions that actually ruled the city all wildly different and unique. Some of those factions were quite unlike any other organizations seen in rpg at that point. The mazes were unique as best as I can tell - personal demiplanes to trap malcontents. Sigil wasn’t a port city. It had no docks. It was the first city to be a portal nexus, with portals under arches, regular doorways, bridges and any other bounded space. It was a detailed enough city to support a very detailed CRPG set in said city. Not exactly common at that point, and is featured extensively in a great many adventures directly - rather than relying on some adjacent dungeon like Undermountain or Castle Greyhawk. I’m sure you know all this and it may not be your cup of tea, but I’m pretty sure it had a lot of original ideas for rpgs. I’ll happily wait and see if Spelljammer comes up with anything as interesting. [/QUOTE]
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