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Spelljammer Ships and Damage
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<blockquote data-quote="Chaosmancer" data-source="post: 8747508" data-attributes="member: 6801228"><p>So, I was recently reading through my the copies of the new books, and I saw something that.... annoys the crap out of me. And I'm wondering if maybe it is just me, or if there is something here, and if other people have solutions. </p><p></p><p>So, I noticed it first with the Bombard, the Giff ship. It has a massive cannon that fires 16 TON metal shot at an unsuspecting ship, and the art is incredible, showing it flying away from an utterly destroyed ship. They even have limited ammo, their ships cannot hold more than 16 shots due to the incredible weight. Then I got to the cannon itself. It does 16d10 or an average of 88 damage. </p><p></p><p>That's it? </p><p></p><p>Thing is, on the next page you get the Damselfly, the ship with the absolute lowest hp (very high AC though) which, you would think the most powerful ship based weapon in the game would be devastating to it. And it sort of is, but the Damselfly has 200 hp. That means it takes about 3 shots from the Giff to destroy a Damselfly... really? </p><p></p><p>And most of the weapons do far, far less. Most ships only have a Ballista, which does 3d10 or 16 damage. That is thirteen hits to even attempt to destroy the WEAKEST ship. </p><p></p><p></p><p>And this isn't just an extension of the ships. The Murder Comet is an amazingly cool enemy, and again that art of them blasting through a ship is so cool! But... accounting for siege monster, a Murder Comet does about 50 damage a turn. So, again, the smallest weakest ship in the game takes it four turns to destroy, if it hits every turn? And it doesn't have a charge attack?!</p><p></p><p>None of this feels right to me. It feels like the narrative wants these ships to be weaker, or these attacks more devastating. Because, remember, this is all based on the Damselfly. Most ships are actually around 300 hp, not 200 hp. </p><p></p><p>Is this just me?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8747508, member: 6801228"] So, I was recently reading through my the copies of the new books, and I saw something that.... annoys the crap out of me. And I'm wondering if maybe it is just me, or if there is something here, and if other people have solutions. So, I noticed it first with the Bombard, the Giff ship. It has a massive cannon that fires 16 TON metal shot at an unsuspecting ship, and the art is incredible, showing it flying away from an utterly destroyed ship. They even have limited ammo, their ships cannot hold more than 16 shots due to the incredible weight. Then I got to the cannon itself. It does 16d10 or an average of 88 damage. That's it? Thing is, on the next page you get the Damselfly, the ship with the absolute lowest hp (very high AC though) which, you would think the most powerful ship based weapon in the game would be devastating to it. And it sort of is, but the Damselfly has 200 hp. That means it takes about 3 shots from the Giff to destroy a Damselfly... really? And most of the weapons do far, far less. Most ships only have a Ballista, which does 3d10 or 16 damage. That is thirteen hits to even attempt to destroy the WEAKEST ship. And this isn't just an extension of the ships. The Murder Comet is an amazingly cool enemy, and again that art of them blasting through a ship is so cool! But... accounting for siege monster, a Murder Comet does about 50 damage a turn. So, again, the smallest weakest ship in the game takes it four turns to destroy, if it hits every turn? And it doesn't have a charge attack?! None of this feels right to me. It feels like the narrative wants these ships to be weaker, or these attacks more devastating. Because, remember, this is all based on the Damselfly. Most ships are actually around 300 hp, not 200 hp. Is this just me? [/QUOTE]
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