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<blockquote data-quote="Yaarel" data-source="post: 8724212" data-attributes="member: 58172"><p>I think a background feat can handle a choice of either wild talent, defiling, or other feat.</p><p></p><p>Defiling in the sense of desiccating plants and creatures happens automatically. But to derive benefit from it takes training, and indeed is a guarded secret.</p><p></p><p>It occurs to me, the ssurran and the thri-kreen access a similar trait, but only one is called "defile". Thri-kreen targets one creature, but ssurran area-affects both creatures and plants. Only the one that destroys plants is called "defile".</p><p></p><p>Arcane powers can destroy plants and harm creatures automatically. But to harness the energy of such destruction is difficult. To intentionally destroy life for such benefit is to "defile".</p><p></p><p>Notably, different discoveries and different techniques can derive different benefits from defilement. So there is no contradiction between ssurrans who restore hit points, and dragon sorcerer traditions that enhance arcane spells. Both defile but for different benefits.</p><p></p><p>For arcane, the benefit can be simple, either advantage or disadvantage, whichever is favorable to the caster, including imposing disadvantage on saves. It requires a feat. It requires actual plants within 10 feet, which can be rare on the planet.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8724212, member: 58172"] I think a background feat can handle a choice of either wild talent, defiling, or other feat. Defiling in the sense of desiccating plants and creatures happens automatically. But to derive benefit from it takes training, and indeed is a guarded secret. It occurs to me, the ssurran and the thri-kreen access a similar trait, but only one is called "defile". Thri-kreen targets one creature, but ssurran area-affects both creatures and plants. Only the one that destroys plants is called "defile". Arcane powers can destroy plants and harm creatures automatically. But to harness the energy of such destruction is difficult. To intentionally destroy life for such benefit is to "defile". Notably, different discoveries and different techniques can derive different benefits from defilement. So there is no contradiction between ssurrans who restore hit points, and dragon sorcerer traditions that enhance arcane spells. Both defile but for different benefits. For arcane, the benefit can be simple, either advantage or disadvantage, whichever is favorable to the caster, including imposing disadvantage on saves. It requires a feat. It requires actual plants within 10 feet, which can be rare on the planet. [/QUOTE]
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