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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8724892" data-attributes="member: 7023887"><p>Which ones weren't available originally? Also, if you know, did 4e Dark Sun restrict any of the classes? </p><p></p><p>I don't think that's a huge deal. WotC makes new subclasses for most setting books. Whether or not they choose to restrict the classes to playing one of those options is another question. </p><p></p><p>They already have optional rules for this. Descent into Avernus included an optional rule where if you rolled a Natural 1 for an attack roll with a weapon, that weapon would break. They can just say that's how almost all weapons on Dark Sun work and make up an inverse of that rule for armor (if you suffer a critical hit, your armor breaks, or something like that). </p><p></p><p>Probably just upcasting spells at the cost of harming the plant life around you. </p><p></p><p>They could just use the ones in Tasha's. I'm not saying I would prefer that approach, it's probably the most likely one, though. </p><p></p><p>I don't see how that's an issue. They've made homebrew monsters (includin dragons) for other setting books. </p><p></p><p>Just a note: I'm agreeing with you here. I'm just listing the possible solutions to these parts of Dark Sun you've listed. I really don't think it would be a huge deal to update Dark Sun to 5e.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8724892, member: 7023887"] Which ones weren't available originally? Also, if you know, did 4e Dark Sun restrict any of the classes? I don't think that's a huge deal. WotC makes new subclasses for most setting books. Whether or not they choose to restrict the classes to playing one of those options is another question. They already have optional rules for this. Descent into Avernus included an optional rule where if you rolled a Natural 1 for an attack roll with a weapon, that weapon would break. They can just say that's how almost all weapons on Dark Sun work and make up an inverse of that rule for armor (if you suffer a critical hit, your armor breaks, or something like that). Probably just upcasting spells at the cost of harming the plant life around you. They could just use the ones in Tasha's. I'm not saying I would prefer that approach, it's probably the most likely one, though. I don't see how that's an issue. They've made homebrew monsters (includin dragons) for other setting books. Just a note: I'm agreeing with you here. I'm just listing the possible solutions to these parts of Dark Sun you've listed. I really don't think it would be a huge deal to update Dark Sun to 5e. [/QUOTE]
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