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<blockquote data-quote="Staffan" data-source="post: 1696128" data-attributes="member: 907"><p>Aarakocra and pterrans were playable races in the revised edition of Dark Sun. Psychic warriors as such weren't around in 2e, but the Will & the Way had two psionicist kits for those who wanted to be a bit better at fighting while still having psionics (mercenary psionicist for weapons and sensei for unarmed). The Brute/Barbarian wasn't around in 2e, but one can't really claim that there's a shortage of barbarism.</p><p></p><p>My main beef with the athas.org conversion was mostly with the spellcasting classes - they removed the druid's elemental association, they genericized the cleric (which admittedly had to do with the general genericizing of clerics in 3e), made defilers and preservers the same class, added sorcerers, and made templars into the divine version of sorcerers (which is the opposite of what they were in 2e - a 2e templar had a humongous spell selection but were low on spells/day, while a 3e templar has a teeny weeny spell selection but can cast them a lot).</p><p></p><p></p><p>I agree in part. However, one should take a look at the new things and decide if they fit in the setting as well. So, 2e didn't have any "psychic warriors" per se. However, it did have psionicist/fighters (in the core), mercenary psionicists, and sensei, which all combine psionics with martial abilities - seems the psychic warrior fits right into that particular niche. As an opposing example, 2e didn't have sorcerers either, and 3e does - that doesn't mean sorcerers fit into the setting, because arcane magic is a distinctly unnatural thing in Dark Sun. It took the world's most powerful person ever ages to figure out how to do it - it's not something that people are just born with.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1696128, member: 907"] Aarakocra and pterrans were playable races in the revised edition of Dark Sun. Psychic warriors as such weren't around in 2e, but the Will & the Way had two psionicist kits for those who wanted to be a bit better at fighting while still having psionics (mercenary psionicist for weapons and sensei for unarmed). The Brute/Barbarian wasn't around in 2e, but one can't really claim that there's a shortage of barbarism. My main beef with the athas.org conversion was mostly with the spellcasting classes - they removed the druid's elemental association, they genericized the cleric (which admittedly had to do with the general genericizing of clerics in 3e), made defilers and preservers the same class, added sorcerers, and made templars into the divine version of sorcerers (which is the opposite of what they were in 2e - a 2e templar had a humongous spell selection but were low on spells/day, while a 3e templar has a teeny weeny spell selection but can cast them a lot). I agree in part. However, one should take a look at the new things and decide if they fit in the setting as well. So, 2e didn't have any "psychic warriors" per se. However, it did have psionicist/fighters (in the core), mercenary psionicists, and sensei, which all combine psionics with martial abilities - seems the psychic warrior fits right into that particular niche. As an opposing example, 2e didn't have sorcerers either, and 3e does - that doesn't mean sorcerers fit into the setting, because arcane magic is a distinctly unnatural thing in Dark Sun. It took the world's most powerful person ever ages to figure out how to do it - it's not something that people are just born with. [/QUOTE]
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