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<blockquote data-quote="JDowling" data-source="post: 1696221" data-attributes="member: 12596"><p>Sure, we'd usually start a spelljammer game as a spelljammer game instead of inserting it into an existing campaign world so I guess we didn't have that issue.</p><p></p><p>Usually a space-port area, or some such, homebrew worlds by the DM. Maybe our characters origonated on FR, or DL, or where ever, but those areas were secondary, and more background that prominent in the campaign.</p><p></p><p>I wouldn't argue if Spelljammer was redone and it had it's own highly detailed crystal sphere/setting included, I'd love it. Just as long as they didn't make gross alterations to the setting.</p><p></p><p>- spelljammer has guns</p><p>- the phlogoston (spelling)</p><p>- lizard men are smart like man</p><p>...and so on.</p><p></p><p>EDIT:</p><p>just want to point out one thing I never "got" about inserting spelljammer into other worlds. In Dragonlance, for instance, there are some pretty hefty things that simply don't make sense anymore when spelljammer enters the picture.</p><p></p><p>I calculated out the insane fortune you could make at one point importing steel into Dragonlance and exchanging it for gold there to go buy more steel (either elsewhere in the same sphere, or in another nearby sphere). In the DL books I had they emphasized how valueable steel was, because all the wars and what not, justifying a Steel Piece base currency.</p><p></p><p>That whole flavor bit for DL just flies out the window, a spelljammer merchant company would need to be blind and dumb to not see that oppurtunity to get a quick buck until prices altered and DL had more than enough steel but hardly any gold (and thus switches to a gold currency).</p><p></p><p>Of course once you've made a small fortune, you invest in more ships and magical cargo holds to help build your merchant empire, et cetera.</p><p></p><p>That's another reason why I was never fond of Spelljammer as a bridge, it leads to too many inconsistancy problems unless the gods of the world or some large powerful organization controls import/export to the sphere hehe</p></blockquote><p></p>
[QUOTE="JDowling, post: 1696221, member: 12596"] Sure, we'd usually start a spelljammer game as a spelljammer game instead of inserting it into an existing campaign world so I guess we didn't have that issue. Usually a space-port area, or some such, homebrew worlds by the DM. Maybe our characters origonated on FR, or DL, or where ever, but those areas were secondary, and more background that prominent in the campaign. I wouldn't argue if Spelljammer was redone and it had it's own highly detailed crystal sphere/setting included, I'd love it. Just as long as they didn't make gross alterations to the setting. - spelljammer has guns - the phlogoston (spelling) - lizard men are smart like man ...and so on. EDIT: just want to point out one thing I never "got" about inserting spelljammer into other worlds. In Dragonlance, for instance, there are some pretty hefty things that simply don't make sense anymore when spelljammer enters the picture. I calculated out the insane fortune you could make at one point importing steel into Dragonlance and exchanging it for gold there to go buy more steel (either elsewhere in the same sphere, or in another nearby sphere). In the DL books I had they emphasized how valueable steel was, because all the wars and what not, justifying a Steel Piece base currency. That whole flavor bit for DL just flies out the window, a spelljammer merchant company would need to be blind and dumb to not see that oppurtunity to get a quick buck until prices altered and DL had more than enough steel but hardly any gold (and thus switches to a gold currency). Of course once you've made a small fortune, you invest in more ships and magical cargo holds to help build your merchant empire, et cetera. That's another reason why I was never fond of Spelljammer as a bridge, it leads to too many inconsistancy problems unless the gods of the world or some large powerful organization controls import/export to the sphere hehe [/QUOTE]
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