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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells: 10th level and higher, a proposal
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<blockquote data-quote="Jack Simth" data-source="post: 3268871" data-attributes="member: 29252"><p>Disintigrate is a 6th level Instantaneous Transmutation...... but that probably won't pose a problem.</p><p></p><p>This is on the order of Disjunction on how often people will use it, and for the same reasons.... but on the plus side, this one leaves Fighter's mostly alone while laying the kill down on spellcasters (except Clerics, Druids, and other high-Fort save spellcasters). </p><p></p><p>Poor illusionists. Still, if you let Nondetection function against True Seeing, they've got a chance.</p><p></p><p>Oh, and do you make the caster apply the ointment to everyone in advance? Do you need different amounts of the ointment for different numbers of targets?</p><p></p><p>Would never prepare it. Too many other things that will normally be much more useful at that level.</p><p></p><p>A literal parse of the line about spells or magical effects being suppressed but not dispelled would indicate that yours are dispelled. Surrounding text indicates that's not the intent. You may wish to clairify.</p><p></p><p>Power-wise, this is too much of a "win" button for spellcasters. This plus a Quickened Dominate Person (Time Stop, this, Dimension Door into range, and a Quickened Dominate Person if range is an issue) fixes basically any humanoid opponent without natural SR except on a nat-20, and that's using this and core-only material. Tack on the Epic feat Permanent Emanation for this, and you're esentially untouchable. Tack on Permanent Emanation, Foresight, Celerity, and Time Stop, and you really are untouchable (except against a similiar build walking into range and turning everything but your GAMF off). The biggest balance of an AMF is that it affects the caster too. This removes that. I cannot think of any level wherein this is a balanced spell. If it had to make a Suppression check (similar to a dispel check, but doesn't destroy the affected magical effect, just suppresses it while in the area) it might work out (other spellcasters have a reasonable chance to resist, high-end magic items will sometimes continue to work, et cetera). As written, however, it's a total must-have for basically any build that can get it. Which pretty much means it's broken.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3268871, member: 29252"] Disintigrate is a 6th level Instantaneous Transmutation...... but that probably won't pose a problem. This is on the order of Disjunction on how often people will use it, and for the same reasons.... but on the plus side, this one leaves Fighter's mostly alone while laying the kill down on spellcasters (except Clerics, Druids, and other high-Fort save spellcasters). Poor illusionists. Still, if you let Nondetection function against True Seeing, they've got a chance. Oh, and do you make the caster apply the ointment to everyone in advance? Do you need different amounts of the ointment for different numbers of targets? Would never prepare it. Too many other things that will normally be much more useful at that level. A literal parse of the line about spells or magical effects being suppressed but not dispelled would indicate that yours are dispelled. Surrounding text indicates that's not the intent. You may wish to clairify. Power-wise, this is too much of a "win" button for spellcasters. This plus a Quickened Dominate Person (Time Stop, this, Dimension Door into range, and a Quickened Dominate Person if range is an issue) fixes basically any humanoid opponent without natural SR except on a nat-20, and that's using this and core-only material. Tack on the Epic feat Permanent Emanation for this, and you're esentially untouchable. Tack on Permanent Emanation, Foresight, Celerity, and Time Stop, and you really are untouchable (except against a similiar build walking into range and turning everything but your GAMF off). The biggest balance of an AMF is that it affects the caster too. This removes that. I cannot think of any level wherein this is a balanced spell. If it had to make a Suppression check (similar to a dispel check, but doesn't destroy the affected magical effect, just suppresses it while in the area) it might work out (other spellcasters have a reasonable chance to resist, high-end magic items will sometimes continue to work, et cetera). As written, however, it's a total must-have for basically any build that can get it. Which pretty much means it's broken. [/QUOTE]
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Spells: 10th level and higher, a proposal
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