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General Tabletop Discussion
*TTRPGs General
Spells and effects that aren't in the books
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<blockquote data-quote="Czhorat" data-source="post: 1153511" data-attributes="member: 13826"><p>You might want to formalize things a little bit for the sake of balance. Even if you aren't going to hand a spell out to the players, you ought to know its level, range, area of effect, duration, etc. If you make all these things up on the fly there'd be too great a temptation to cheat, either in favor of or against the characters.</p><p></p><p>You should also be careful in how many specialized spells you create. While it's unlikely that one of your players would multiclass to a cleric of a god with a water domain, what if it did happen and that player asked about that cool water spell he saw? If you look through the PH, you'll see that relatively few cleric spells are restricted to one domain only. THe idea of using specialized magic effects probably adds more flavor, but if you use it too often it will start to feel as if you're cheating. In my opinion, players should be able to pull MOST of the tricks they see evil spellcasters using.</p></blockquote><p></p>
[QUOTE="Czhorat, post: 1153511, member: 13826"] You might want to formalize things a little bit for the sake of balance. Even if you aren't going to hand a spell out to the players, you ought to know its level, range, area of effect, duration, etc. If you make all these things up on the fly there'd be too great a temptation to cheat, either in favor of or against the characters. You should also be careful in how many specialized spells you create. While it's unlikely that one of your players would multiclass to a cleric of a god with a water domain, what if it did happen and that player asked about that cool water spell he saw? If you look through the PH, you'll see that relatively few cleric spells are restricted to one domain only. THe idea of using specialized magic effects probably adds more flavor, but if you use it too often it will start to feel as if you're cheating. In my opinion, players should be able to pull MOST of the tricks they see evil spellcasters using. [/QUOTE]
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Spells and effects that aren't in the books
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