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General Tabletop Discussion
*Dungeons & Dragons
Spells and Evaluating Monster CR
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<blockquote data-quote="Quickleaf" data-source="post: 8159365" data-attributes="member: 20323"><p>I don't meant to press if you're gauging it intuitively, but could I ask how did you reach that CR 9 to 10 estimation?</p><p></p><p>You don't come out and say this, but I'm going to ask: Are you implying that if it's hard to calculate a monster's offensive challenge – or if calculating its offensive challenge seems unclear or muddied – that is an indication of a design shortcoming that should be addressed?</p><p></p><p></p><p>Going all out for Lavendeth would probably include fighting with lots of minions, upcasting <em>hold person, </em>forcible <em>plane shifting</em>, and potentially <em>confusion</em>.</p><p></p><p>Taking your example of an upcast <em>hold person</em>, how would you decide what damage that is "as good as"? </p><p></p><p>Correct me if I'm making a false assumption about what you mean, but wouldn't this mean dividing average Hit Points of a PC by 3, then multiplying by number of PCs (of which D&D assumes 4)? Since we assume 3 rounds of combat, and putting a PC out of commission is 1/3rd of that combat. But doesn't that require an assumption about what level PCs are facing the monster... which makes its offensive CR a moving target that scales according to the party? </p><p></p><p></p><p>Funny, when I'd originally written the monster, I put down CR 12 without having done any of the maths.</p><p></p><p>I understand the "it does not matter / no worries" perspective. Given that is the majority of how you approach monsters, you may not wish to answer further – and I totally understand that – but would you be willing to elaborate on how your comparison process looked for my example monster Lavendeth? You said you compared her to the Archdruid with spells like <em>firestorm </em>and<em> sunbeam,</em> and Archmage with spells like <em>cone of cold </em>and<em> globe of invulnerability</em>. How do you compare Lavendeth to those?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8159365, member: 20323"] I don't meant to press if you're gauging it intuitively, but could I ask how did you reach that CR 9 to 10 estimation? You don't come out and say this, but I'm going to ask: Are you implying that if it's hard to calculate a monster's offensive challenge – or if calculating its offensive challenge seems unclear or muddied – that is an indication of a design shortcoming that should be addressed? Going all out for Lavendeth would probably include fighting with lots of minions, upcasting [I]hold person, [/I]forcible [I]plane shifting[/I], and potentially [I]confusion[/I]. Taking your example of an upcast [I]hold person[/I],[I] [/I]how would you decide what damage that is "as good as"? Correct me if I'm making a false assumption about what you mean, but wouldn't this mean dividing average Hit Points of a PC by 3, then multiplying by number of PCs (of which D&D assumes 4)? Since we assume 3 rounds of combat, and putting a PC out of commission is 1/3rd of that combat. But doesn't that require an assumption about what level PCs are facing the monster... which makes its offensive CR a moving target that scales according to the party? Funny, when I'd originally written the monster, I put down CR 12 without having done any of the maths. I understand the "it does not matter / no worries" perspective. Given that is the majority of how you approach monsters, you may not wish to answer further – and I totally understand that – but would you be willing to elaborate on how your comparison process looked for my example monster Lavendeth? You said you compared her to the Archdruid with spells like [I]firestorm [/I]and[I] sunbeam,[/I] and Archmage with spells like [I]cone of cold [/I]and[I] globe of invulnerability[/I]. How do you compare Lavendeth to those? [/QUOTE]
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