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General Tabletop Discussion
*Dungeons & Dragons
Spells and Evaluating Monster CR
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<blockquote data-quote="Quickleaf" data-source="post: 8159472" data-attributes="member: 20323"><p>What I like about your approach is that you're creating benchmarks for spells – which is something replicable by other DMs working on their own monsters.</p><p></p><p>Would you be willing to walk me through how you're reaching those equivalencies?</p><p></p><p>How is upcast <em>hold person </em>on par with <em>fireball</em>?</p><p></p><p><em>Hold person </em>needs to be cast with a 5th level spell slot to get the hypothetical 4-person party. That means a 9th level spellcaster like a CR 6 mage. It's denying actions, so it's actually reducing the party's capability to dish out damage/effects, which means it's effectively increasing the monster's defenses, right?</p><p></p><p>How is <em>planeshift </em>on par with<em> disintegrate</em>?</p><p></p><p>I can <em>planeshift</em> a 9th level rogue with 57 hit points or a 16th level fighter with 148 hit points, and if that PC has no means of easy planar travel they're out of the fight. Similarly, I can <em>planeshift</em> a 13th level wizard with 67 hit points, but if that PC can cast <em>planeshift</em>, they can be back in the fight in a round (so effectively – in the hypothetical 3-round combat – I did 67 / 3 = 23 damage). But those HP values and hence damage estimates are all over the place, right?</p><p>EDIT: Strangely, if I take the average of those three damage values I pulled out of the air (57 + 148 + 23), I get 76, which is pretty much the average damage value for <em>disintegrate</em>.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8159472, member: 20323"] What I like about your approach is that you're creating benchmarks for spells – which is something replicable by other DMs working on their own monsters. Would you be willing to walk me through how you're reaching those equivalencies? How is upcast [I]hold person [/I]on par with [I]fireball[/I]? [I]Hold person [/I]needs to be cast with a 5th level spell slot to get the hypothetical 4-person party. That means a 9th level spellcaster like a CR 6 mage. It's denying actions, so it's actually reducing the party's capability to dish out damage/effects, which means it's effectively increasing the monster's defenses, right? How is [I]planeshift [/I]on par with[I] disintegrate[/I]? I can [I]planeshift[/I] a 9th level rogue with 57 hit points or a 16th level fighter with 148 hit points, and if that PC has no means of easy planar travel they're out of the fight. Similarly, I can [I]planeshift[/I] a 13th level wizard with 67 hit points, but if that PC can cast [I]planeshift[/I], they can be back in the fight in a round (so effectively – in the hypothetical 3-round combat – I did 67 / 3 = 23 damage). But those HP values and hence damage estimates are all over the place, right? EDIT: Strangely, if I take the average of those three damage values I pulled out of the air (57 + 148 + 23), I get 76, which is pretty much the average damage value for [I]disintegrate[/I]. [/QUOTE]
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