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Spells and Evaluating Monster CR
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<blockquote data-quote="aco175" data-source="post: 8159632" data-attributes="member: 27385"><p>I also go with DM cheats when using homemade monsters. We had this discussion a couple months ago, but I will add or subtract powers and HP is needed to make the fight better for the players. If I think that the monster needs multiattack- I give it in the middle of the fight, same with things like clerics or shamans being able to cast lightning bolt. </p><p></p><p>An example of this is an epic fight with the elemental lord Olhydra a few weeks ago. They players encountered her in the water lake in the elemental evil storyline and were water walking at the time. There was a lair action to create a freezing cloud that I changed to make ice in a 30x30ft area on the lake. This effectively made the PCs frozen on the ice using an action to free themselves instead of the obscuring cloud. I made it up, but think that the combat was better for the players at the time. </p><p></p><p>Your monster here can be great on paper and you do not know how it actually is until it runs into the players. If you prepare lair actions and such, you can always take them away. I do not have the time to stage mock combats and play with charts, so I mostly wing it. I always thought that [USER=20323]@Quickleaf[/USER] was one of the better designers on the boards and doesn't need too much help. That sounds cheesy, crap.</p></blockquote><p></p>
[QUOTE="aco175, post: 8159632, member: 27385"] I also go with DM cheats when using homemade monsters. We had this discussion a couple months ago, but I will add or subtract powers and HP is needed to make the fight better for the players. If I think that the monster needs multiattack- I give it in the middle of the fight, same with things like clerics or shamans being able to cast lightning bolt. An example of this is an epic fight with the elemental lord Olhydra a few weeks ago. They players encountered her in the water lake in the elemental evil storyline and were water walking at the time. There was a lair action to create a freezing cloud that I changed to make ice in a 30x30ft area on the lake. This effectively made the PCs frozen on the ice using an action to free themselves instead of the obscuring cloud. I made it up, but think that the combat was better for the players at the time. Your monster here can be great on paper and you do not know how it actually is until it runs into the players. If you prepare lair actions and such, you can always take them away. I do not have the time to stage mock combats and play with charts, so I mostly wing it. I always thought that [USER=20323]@Quickleaf[/USER] was one of the better designers on the boards and doesn't need too much help. That sounds cheesy, crap. [/QUOTE]
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