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General Tabletop Discussion
*Dungeons & Dragons
Spells and Extra Attack Balance
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<blockquote data-quote="Saeviomagy" data-source="post: 7093334" data-attributes="member: 5890"><p>Look at the level of damage and range acheivable by cantrips. That's the expected level of non-resource-expending damage available to a full caster. If the damage dealt by extra attacks exceeds that average, then you've probably made the caster stronger by adding extra attacks.</p><p></p><p>It makes sense to consider the extremes, so if you've got a greatsword being swung by someone with maximum strength, you're looking at 12 points of damage per attack.</p><p></p><p>To equal a second attack you need to be at 4d10 cantrip damage, so giving everyone a free second attack at 17th level won't change balance too much.</p><p></p><p>Obviously if you're going to arbitrarily restrict weaponry, you can bring that number down by a fair bit: a second one-hander attack comes in at only ~3d10, making 11th level work.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7093334, member: 5890"] Look at the level of damage and range acheivable by cantrips. That's the expected level of non-resource-expending damage available to a full caster. If the damage dealt by extra attacks exceeds that average, then you've probably made the caster stronger by adding extra attacks. It makes sense to consider the extremes, so if you've got a greatsword being swung by someone with maximum strength, you're looking at 12 points of damage per attack. To equal a second attack you need to be at 4d10 cantrip damage, so giving everyone a free second attack at 17th level won't change balance too much. Obviously if you're going to arbitrarily restrict weaponry, you can bring that number down by a fair bit: a second one-hander attack comes in at only ~3d10, making 11th level work. [/QUOTE]
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Spells and Extra Attack Balance
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