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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells and how to implent them, possibly.
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<blockquote data-quote="Evenglare" data-source="post: 5779536" data-attributes="member: 63245"><p>First off, i'd like spells to be used a skill of sorts. Maybe with a mana pool or power point system? I always enjoyed how starwars saga did force stuff by rolling a force skill check. This isnt really my point though. I think to provide spell balance is to just make a few spells and have them increase in power by tiers or certain levels or something. </p><p></p><p>Take magic missile for example. The lowest form of the spell could be one missile, however later maybe level 5 you could have another missile to hit another target, OR choose to combine them as one and do extra damage. Then at level 10 perhaps your magic missile strikes a target then explodes dealing some secondary damage.</p><p></p><p>Of course this is just an idea, I can think about alot to do with spells like fire ball, or healing, ice... </p><p></p><p>edit: I just thought of another thing to do is combining spell effects and powers, like a fire and ice spell together... or maybe like an earth quake spell with fire would make pillars of flame comes up from holes in the earth by enemies, so they would have to roll a save to not get hurt.</p><p></p><p>Of course this would take some good rules...</p><p>Yes? No?</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5779536, member: 63245"] First off, i'd like spells to be used a skill of sorts. Maybe with a mana pool or power point system? I always enjoyed how starwars saga did force stuff by rolling a force skill check. This isnt really my point though. I think to provide spell balance is to just make a few spells and have them increase in power by tiers or certain levels or something. Take magic missile for example. The lowest form of the spell could be one missile, however later maybe level 5 you could have another missile to hit another target, OR choose to combine them as one and do extra damage. Then at level 10 perhaps your magic missile strikes a target then explodes dealing some secondary damage. Of course this is just an idea, I can think about alot to do with spells like fire ball, or healing, ice... edit: I just thought of another thing to do is combining spell effects and powers, like a fire and ice spell together... or maybe like an earth quake spell with fire would make pillars of flame comes up from holes in the earth by enemies, so they would have to roll a save to not get hurt. Of course this would take some good rules... Yes? No? [/QUOTE]
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