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Spells and Magic 5E New Wizard Archetypes
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<blockquote data-quote="Zardnaar" data-source="post: 7381301" data-attributes="member: 6716779"><p>Back in the 2E days the players option books were released and I quite liked them under limited circumstances. I quite like the new specialist wizards.</p><p></p><p> Generally it was fairly typical AD&D specialist, you get some opposed schools (something I miss), a bonus to saves vs those spells and a penalty on the opponents saves generally -1 but sometimes -2 or 3. </p><p></p><p> You had the philosophy specialist the wizard in the PHB that were in the PHB for 2E and 3E. They are the illusionist, necromancer etc.</p><p></p><p> Then they added the effect specialists. They were the</p><p>Elementalists (air, earth, fire, water)</p><p>Dimensionist</p><p>Force Mage</p><p>Mentalist</p><p>Shadowmage</p><p></p><p> And the Thaumaturgical wizards.</p><p></p><p>Alchemist</p><p>Artificer</p><p>Geometer</p><p>Song Mage</p><p>Wild Mage</p><p></p><p>Basically 13 odd wizards counting each element as one and updating them from the Tome of Magic for a few. Anyway how many of these wizard sound interesting for 5E? I will briefly look at them.</p><p></p><p>Elementalists (air, earth, fire, water)</p><p> Theses ones are fairly easy. 5E has the elementalists as Sorcerers. Alot of the spells from 2E enabling them have been done in PotA and Xanathars. You could probably do them as a wizard, but I do not see a drastic need for them anytime soon and they could stay exclusive to sorcerers IDK. I am fine either way.</p><p></p><p>Dimensionalist</p><p> This was an odd one even in 2E and its spells were things like dimension door, gate etc IIRC. Not a great idea perhaps and you might have to add the 2E spells into 5E to cover it and even then I am struggling to see the point. </p><p></p><p>Force Mage</p><p>Back in the day I wanted to play one of these and its one of the few I used as an NPC. Its basically a sub class invoker using forcespells like magic missile and the various bigby spells. Its probably one f the stronger concepts for a wizard using a subtype of damage dealing spels that are not elemental based and they managed to build a level 1-9 spell list for it adding in some new spells. </p><p></p><p></p><p>Mentalist</p><p> Basically a sub type of an enchanter. Even in 2E this class was really stretching it IMHO as even in my teens I was wondeinrg why you would need it over just a normal enchanter. Weak concept IMHO. Generally this class was about spells like dominate and mind reading type spells.</p><p></p><p>Shadowmage</p><p></p><p> Last seen perhaps in 3E with the Shadow Adept in Magic of Faerun and updated in 3.5. I kind of liked this idea back in the day and the 3E shadow weave in FR.</p><p></p><p>Alchemist</p><p>Basically a wizard that can brew magic potions earlier than other wizards. In modern terms the concept seems to demand a new class perhaps due to Pathfinder I suspect. In 3E terms you more or less get the brew potion feat for free. Still could be done as a new class or archetype I suppose its probably interesting enough to stand on its own either way.</p><p></p><p>Artificer</p><p> This was originally a magic item creating focused class for AD&D where it was a bit difficult to make them. Last seen as a 5E UA playtest people did not seem to like the class as they expect an Eberron artificer. Mechanically its fine as a wizard archetype but see previous comments about changing expectations. </p><p></p><p>Geometer</p><p> Fancy word for a rune mage using the various glyph type spells and spells that required drawing symbols on stuff and magic mouth. Not exactly an exciting prospect even back then. Has anyone on ENworld played this back in the day or seen it get played ever?</p><p></p><p>Song Mage</p><p> Another interesting one that has a bit of bard in it. Probably not needed in 5E at all due to the lore bard basically obsoleting the class and the concept was not the strongest one in the 1st place. Was similar to enchanter.</p><p></p><p>Wild Mage</p><p> Is now a Sorcerer and unlike the elemental wizards probably does not need or require a sorcerer and a wizard option for it. Still getting Nahals Reckless Dweomer (NRD)back into the game could be fun and I had a PC drop an anvil on his head circa 2013 playing this class. NRD basically triggers a wild surge but is kind of like a wish spell as well (you can request a spell and hope for the spell functions normally result).</p><p></p><p> So what ones do you like the best? Personally I like shadow and force mage as concepts, Geometer is at the bottom of the list.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7381301, member: 6716779"] Back in the 2E days the players option books were released and I quite liked them under limited circumstances. I quite like the new specialist wizards. Generally it was fairly typical AD&D specialist, you get some opposed schools (something I miss), a bonus to saves vs those spells and a penalty on the opponents saves generally -1 but sometimes -2 or 3. You had the philosophy specialist the wizard in the PHB that were in the PHB for 2E and 3E. They are the illusionist, necromancer etc. Then they added the effect specialists. They were the Elementalists (air, earth, fire, water) Dimensionist Force Mage Mentalist Shadowmage And the Thaumaturgical wizards. Alchemist Artificer Geometer Song Mage Wild Mage Basically 13 odd wizards counting each element as one and updating them from the Tome of Magic for a few. Anyway how many of these wizard sound interesting for 5E? I will briefly look at them. Elementalists (air, earth, fire, water) Theses ones are fairly easy. 5E has the elementalists as Sorcerers. Alot of the spells from 2E enabling them have been done in PotA and Xanathars. You could probably do them as a wizard, but I do not see a drastic need for them anytime soon and they could stay exclusive to sorcerers IDK. I am fine either way. Dimensionalist This was an odd one even in 2E and its spells were things like dimension door, gate etc IIRC. Not a great idea perhaps and you might have to add the 2E spells into 5E to cover it and even then I am struggling to see the point. Force Mage Back in the day I wanted to play one of these and its one of the few I used as an NPC. Its basically a sub class invoker using forcespells like magic missile and the various bigby spells. Its probably one f the stronger concepts for a wizard using a subtype of damage dealing spels that are not elemental based and they managed to build a level 1-9 spell list for it adding in some new spells. Mentalist Basically a sub type of an enchanter. Even in 2E this class was really stretching it IMHO as even in my teens I was wondeinrg why you would need it over just a normal enchanter. Weak concept IMHO. Generally this class was about spells like dominate and mind reading type spells. Shadowmage Last seen perhaps in 3E with the Shadow Adept in Magic of Faerun and updated in 3.5. I kind of liked this idea back in the day and the 3E shadow weave in FR. Alchemist Basically a wizard that can brew magic potions earlier than other wizards. In modern terms the concept seems to demand a new class perhaps due to Pathfinder I suspect. In 3E terms you more or less get the brew potion feat for free. Still could be done as a new class or archetype I suppose its probably interesting enough to stand on its own either way. Artificer This was originally a magic item creating focused class for AD&D where it was a bit difficult to make them. Last seen as a 5E UA playtest people did not seem to like the class as they expect an Eberron artificer. Mechanically its fine as a wizard archetype but see previous comments about changing expectations. Geometer Fancy word for a rune mage using the various glyph type spells and spells that required drawing symbols on stuff and magic mouth. Not exactly an exciting prospect even back then. Has anyone on ENworld played this back in the day or seen it get played ever? Song Mage Another interesting one that has a bit of bard in it. Probably not needed in 5E at all due to the lore bard basically obsoleting the class and the concept was not the strongest one in the 1st place. Was similar to enchanter. Wild Mage Is now a Sorcerer and unlike the elemental wizards probably does not need or require a sorcerer and a wizard option for it. Still getting Nahals Reckless Dweomer (NRD)back into the game could be fun and I had a PC drop an anvil on his head circa 2013 playing this class. NRD basically triggers a wild surge but is kind of like a wish spell as well (you can request a spell and hope for the spell functions normally result). So what ones do you like the best? Personally I like shadow and force mage as concepts, Geometer is at the bottom of the list. [/QUOTE]
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