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[SPELLS and MAGIC] Design Discussion
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<blockquote data-quote="BryonD" data-source="post: 5064962" data-attributes="member: 957"><p>I had not caught on to the distinction here. </p><p>I guess you should take every comment I offer and insert:</p><p></p><p>"For the player's options book...."</p><p></p><p>There are certainly times when static A trumps B is appropriate.</p><p>(for GoI it is a 6th level spell that only effects 4th or lower. So you give it the same +15 as true seeing and now even an 11th level caster will stop 4th level spells from a 20th level caster 97.5% of the time. The spell still works as advertised)</p><p>But any time it works, dynamic conflicts are cool.</p><p></p><p>It even offers some new design space. A metamagic feat being low hanging fruit, but other feats, spells, whatever could be cool if done right.</p><p></p><p>Are you really not at all intrigued by the wizard's duel and spell conflict idea?</p></blockquote><p></p>
[QUOTE="BryonD, post: 5064962, member: 957"] I had not caught on to the distinction here. I guess you should take every comment I offer and insert: "For the player's options book...." There are certainly times when static A trumps B is appropriate. (for GoI it is a 6th level spell that only effects 4th or lower. So you give it the same +15 as true seeing and now even an 11th level caster will stop 4th level spells from a 20th level caster 97.5% of the time. The spell still works as advertised) But any time it works, dynamic conflicts are cool. It even offers some new design space. A metamagic feat being low hanging fruit, but other feats, spells, whatever could be cool if done right. Are you really not at all intrigued by the wizard's duel and spell conflict idea? [/QUOTE]
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