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[SPELLS and MAGIC] Design Discussion
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<blockquote data-quote="ValhallaGH" data-source="post: 5078476" data-attributes="member: 41187"><p><strong>Should</strong> be the best choice:</p><p></p><p>Rogue. He doesn't rely on magic effects, allowing him to avoid any Detect Magic alarms, enchantments, items, or anti-magic zones. This means he only has to worry about a human guard, one who almost certainly doesn't have the ability to catch the rogue as long as the rogue is patient (i.e. not taking movement penalties).</p><p></p><p>Wizard. Scent, in D&D, is extremely powerful and only defeated by distance or covering scents. The rogue can't beat that, without a great handle animal check (undefined) or a covering scent that would give away the fact that <em>something</em> was there, so this one goes to the wizard.</p><p></p><p>Wizard. Again, the scent. At least this time the Wizard's knowledge of the planes and magic may provide further assistance.</p><p></p><p>Neither (Rogue). A sufficiently powerful dragon will have all sorts of wards up to detect magic and break enchantments; combined with the dragon's own amazing senses neither one has a worthwhile chance. Of the two, the Rogue is the least magic-dependent, giving him an edge but probably not enough of one.</p><p></p><p>Neither (Wizard). The nature of Blindsight (of an undefined type) makes it impossible to sneak past without violating physics. The Wizard could pass by becoming ethereal, but that's unlisted.</p><p></p><p>Wizard, always the wizard. Invisibility does not allow a spot check at less than 30 feet, fly removes (most of) the need for Move Silently checks (I require them, usually at a +10 to +20 bonus, since flapping cloth can be a dead giveaway), and there are generally a couple other options to draw upon when needed. I'd prefer it to be a fairer split, but mobile Total Concealment and not touching a surface makes it danged difficult for anyone else to compete.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5078476, member: 41187"] [B]Should[/B] be the best choice: Rogue. He doesn't rely on magic effects, allowing him to avoid any Detect Magic alarms, enchantments, items, or anti-magic zones. This means he only has to worry about a human guard, one who almost certainly doesn't have the ability to catch the rogue as long as the rogue is patient (i.e. not taking movement penalties). Wizard. Scent, in D&D, is extremely powerful and only defeated by distance or covering scents. The rogue can't beat that, without a great handle animal check (undefined) or a covering scent that would give away the fact that [I]something[/I] was there, so this one goes to the wizard. Wizard. Again, the scent. At least this time the Wizard's knowledge of the planes and magic may provide further assistance. Neither (Rogue). A sufficiently powerful dragon will have all sorts of wards up to detect magic and break enchantments; combined with the dragon's own amazing senses neither one has a worthwhile chance. Of the two, the Rogue is the least magic-dependent, giving him an edge but probably not enough of one. Neither (Wizard). The nature of Blindsight (of an undefined type) makes it impossible to sneak past without violating physics. The Wizard could pass by becoming ethereal, but that's unlisted. Wizard, always the wizard. Invisibility does not allow a spot check at less than 30 feet, fly removes (most of) the need for Move Silently checks (I require them, usually at a +10 to +20 bonus, since flapping cloth can be a dead giveaway), and there are generally a couple other options to draw upon when needed. I'd prefer it to be a fairer split, but mobile Total Concealment and not touching a surface makes it danged difficult for anyone else to compete. [/QUOTE]
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