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[SPELLS and MAGIC] Design Discussion
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<blockquote data-quote="ValhallaGH" data-source="post: 5082837" data-attributes="member: 41187"><p>Maybe skill points gained should be disconnected from INT altogether. I know it causes at least as much frustration among players as it does designers.</p><p>The problem becomes mechanical support for Intelligence without the skill points per level angle. This gets tricky, and is something I'm still working on (though some of <a href="http://www.enworld.org/forum/members/celebrim.html" target="_blank">Celebrim</a>'s house rules may fix this; I still need to get him to send me copies). The RP side is already covered but requires a DM and players that enforce that sort of thing.</p><p></p><p></p><p>As for vermin (and other monster types), if you want to give them skill points to work with, simply give them 2 (or 4 or however many) skill points per hit die. Without attaching INT to their gain (it's not 2 + Int, it's just 2) you increase their skills per level dramatically by removing that intelligence penalty.</p><p></p><p>(I'm reminded of the first KOTOR video game. If you played a warrior class [Soldier or Jedi Guardian] you gained 0 + Int skill points per level, minimum 1. Unless you really wanted those extra skill points, you were better off going with a 10 Int because then you could put your ability points where they were useful instead of wasting them on a 12 or 13.)</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5082837, member: 41187"] Maybe skill points gained should be disconnected from INT altogether. I know it causes at least as much frustration among players as it does designers. The problem becomes mechanical support for Intelligence without the skill points per level angle. This gets tricky, and is something I'm still working on (though some of [url=http://www.enworld.org/forum/members/celebrim.html]Celebrim[/url]'s house rules may fix this; I still need to get him to send me copies). The RP side is already covered but requires a DM and players that enforce that sort of thing. As for vermin (and other monster types), if you want to give them skill points to work with, simply give them 2 (or 4 or however many) skill points per hit die. Without attaching INT to their gain (it's not 2 + Int, it's just 2) you increase their skills per level dramatically by removing that intelligence penalty. (I'm reminded of the first KOTOR video game. If you played a warrior class [Soldier or Jedi Guardian] you gained 0 + Int skill points per level, minimum 1. Unless you really wanted those extra skill points, you were better off going with a 10 Int because then you could put your ability points where they were useful instead of wasting them on a 12 or 13.) [/QUOTE]
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