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Spells and Rituals for M&M Superlink is now available!
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<blockquote data-quote="Urizen" data-source="post: 4948889" data-attributes="member: 11673"><p>Spells and Rituals is 35 pages of new spells formatted as power feats for the Magic power, Magical rituals, and rules for using places of power in your sword and sorcery M&M game! Also included are rules for converting all of this magical goodness over to the True20 system!</p><p></p><p>Here's a sampling of the powers and rituals you'll find in this book:</p><p></p><p>Mystic Chained Blast</p><p>Crackling energy bursts forth to leap from one foe to another as per Blast (Extras: Shapeable Area; Flaws: Limited to striking one foe and then moving towards the next closest enemy in a straight line, Tiring) at your Magic power rank with the Split Attack power feat likewise ranked at your Magic power rank, allowing the blast to fork multiple times if desired.</p><p></p><p>Pathfinding</p><p>Prerequisite: Magic rank 2+</p><p>You can always find your way through the wilderness with this spell, which provides you with Super Senses 2 (Direction Sense and Distance Sense) linked to Super Movement 1 (Sure-Footed).</p><p></p><p>Spell Theft</p><p>This spell acts as the Transfer power, allowing you to transfer one spell per rank of your Magic power from a target you are touching to yourself.</p><p></p><p>Venom Bolt</p><p>A bolt of viscous toxin strikes out at a foe, debilitating them as a Drain (One physical ability chosen when this spell is taken; Power Feats: Slow Fade 2; Extras: Poison, Ranged, Flaws: Tiring) at your Magic power rank minus one.</p><p></p><p></p><p>Voodoo Doll Curse</p><p>Power(s): Stun 6 (Extras: Alternate Save [Will], Perception Range, Flaws: Distracting, Limited by requiring an object belonging to the target) with Mind Control 6 (Flaws: Limited by requiring an object belonging to the target) as an alternate power.</p><p>Power Point Total: 13</p><p>Research Time: 52 hours</p><p>Casting Time: 130 minutes</p><p>Skill Checks: Knowledge (arcane lore) DC 23</p><p>Quick Casting Time: 13 rounds</p><p>Quick Casting Check: Knowledge (arcane lore) DC 28</p><p>You incorporate an object that once belonged to your target into a voodoo doll, with which to control and torment your victim.</p><p></p><p>Vigil of the Tireless Guardian</p><p>Power(s): Immunity 1 (need for sleep)</p><p>Power Point Total: 1</p><p>Research Time: 4 hours</p><p>Casting Time: 10 minutes</p><p>Skill Checks: Knowledge (arcane lore) DC 11</p><p>Quick Casting Time: 1 round</p><p>Quick Casting Check: Knowledge (arcane lore) DC 16</p><p>You forgo the need for sleep without suffering from fatigue, allowing you to study or stand watch all night.</p><p></p><p>Now on sale at <a href="http://www.rpgnow.com/product_info.php?products_id=64668" target="_blank">rpgnow.com!</a></p></blockquote><p></p>
[QUOTE="Urizen, post: 4948889, member: 11673"] Spells and Rituals is 35 pages of new spells formatted as power feats for the Magic power, Magical rituals, and rules for using places of power in your sword and sorcery M&M game! Also included are rules for converting all of this magical goodness over to the True20 system! Here's a sampling of the powers and rituals you'll find in this book: Mystic Chained Blast Crackling energy bursts forth to leap from one foe to another as per Blast (Extras: Shapeable Area; Flaws: Limited to striking one foe and then moving towards the next closest enemy in a straight line, Tiring) at your Magic power rank with the Split Attack power feat likewise ranked at your Magic power rank, allowing the blast to fork multiple times if desired. Pathfinding Prerequisite: Magic rank 2+ You can always find your way through the wilderness with this spell, which provides you with Super Senses 2 (Direction Sense and Distance Sense) linked to Super Movement 1 (Sure-Footed). Spell Theft This spell acts as the Transfer power, allowing you to transfer one spell per rank of your Magic power from a target you are touching to yourself. Venom Bolt A bolt of viscous toxin strikes out at a foe, debilitating them as a Drain (One physical ability chosen when this spell is taken; Power Feats: Slow Fade 2; Extras: Poison, Ranged, Flaws: Tiring) at your Magic power rank minus one. Voodoo Doll Curse Power(s): Stun 6 (Extras: Alternate Save [Will], Perception Range, Flaws: Distracting, Limited by requiring an object belonging to the target) with Mind Control 6 (Flaws: Limited by requiring an object belonging to the target) as an alternate power. Power Point Total: 13 Research Time: 52 hours Casting Time: 130 minutes Skill Checks: Knowledge (arcane lore) DC 23 Quick Casting Time: 13 rounds Quick Casting Check: Knowledge (arcane lore) DC 28 You incorporate an object that once belonged to your target into a voodoo doll, with which to control and torment your victim. Vigil of the Tireless Guardian Power(s): Immunity 1 (need for sleep) Power Point Total: 1 Research Time: 4 hours Casting Time: 10 minutes Skill Checks: Knowledge (arcane lore) DC 11 Quick Casting Time: 1 round Quick Casting Check: Knowledge (arcane lore) DC 16 You forgo the need for sleep without suffering from fatigue, allowing you to study or stand watch all night. Now on sale at [URL="http://www.rpgnow.com/product_info.php?products_id=64668"]rpgnow.com![/URL] [/QUOTE]
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