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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spells Are Magic Items (Fighters vs. Wizards!)
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<blockquote data-quote="I'm A Banana" data-source="post: 5837018" data-attributes="member: 2067"><p>So in the usual fighters vs. wizards conversations going on, about how one is underpowered, one is overpowered, and all that noise, I think there has been a missed point:</p><p></p><p>In early editions, spells were not automatically learned. They were randomly acquired, or expensively researched. </p><p></p><p>By the same token, magic items were not automatically awared. They were randomly rolled, or perhaps expensively crafted. </p><p></p><p>So it's entirely possible to wind up with a wizard who can't fly, turn invisible, scry, charm, buff, save-or-die, or teleport, but to wind up with a fighter who, via equipment (some of it equipment that she is the best at using, such as weapons, armor, shields, etc.), can do all those things and more. </p><p></p><p>This was, I believe, a consideration taken into account in early fighter/wizard balance issues. Wizards could become very powerful (via spells), but they could also randomly NOT be, and fighters had the same potential (via equipment). </p><p></p><p>As time dragged on, we've given wizards more control over their spells, but we haven't given fighters more control over their equipment - even in the wishlist days of 4e treasure awards, a fighter and a wizard BOTH get bonus equipment relevant to them.</p><p></p><p>So here's the question: should we let fighters automatically craft new gear, like we allow wizards to automatically gain new spells? Or should the pendulum swing the other way: should we force wizards to roll again to be randomly awareded spells, just as the fighters have to endure being randomly awarded magic weapons and armor? Or should we hit somewhere in the middle with this?</p><p></p><p>Let me know your thoughts!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5837018, member: 2067"] So in the usual fighters vs. wizards conversations going on, about how one is underpowered, one is overpowered, and all that noise, I think there has been a missed point: In early editions, spells were not automatically learned. They were randomly acquired, or expensively researched. By the same token, magic items were not automatically awared. They were randomly rolled, or perhaps expensively crafted. So it's entirely possible to wind up with a wizard who can't fly, turn invisible, scry, charm, buff, save-or-die, or teleport, but to wind up with a fighter who, via equipment (some of it equipment that she is the best at using, such as weapons, armor, shields, etc.), can do all those things and more. This was, I believe, a consideration taken into account in early fighter/wizard balance issues. Wizards could become very powerful (via spells), but they could also randomly NOT be, and fighters had the same potential (via equipment). As time dragged on, we've given wizards more control over their spells, but we haven't given fighters more control over their equipment - even in the wishlist days of 4e treasure awards, a fighter and a wizard BOTH get bonus equipment relevant to them. So here's the question: should we let fighters automatically craft new gear, like we allow wizards to automatically gain new spells? Or should the pendulum swing the other way: should we force wizards to roll again to be randomly awareded spells, just as the fighters have to endure being randomly awarded magic weapons and armor? Or should we hit somewhere in the middle with this? Let me know your thoughts! [/QUOTE]
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Spells Are Magic Items (Fighters vs. Wizards!)
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