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General Tabletop Discussion
*Pathfinder & Starfinder
Spells Are Magic Items (Fighters vs. Wizards!)
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<blockquote data-quote="Gadget" data-source="post: 5837121" data-attributes="member: 23716"><p>Many people do not like their Fighter being a flesh coat rack for oodles of magical bling to make them viable. In fact, I remember this being one the key complaints of the 'Christmas Tree' effect in late 3e: The Fighter could remain semi-viable if he had a plethora of magic items that replicated or nullified many of the spells that made the spell-slingers so dominant. Of course magic users benefited from the Christmas Tree effect as well, and this could make the class disparity even worse, but they were not nearly so dependant on it as the Fighter types. </p><p></p><p>Also, I would hazard a guess that many players do not favour the <em>Ultimate Cosmic Power</em> (Potential to cast many game breaking spells) <em>-- Itty bitty living space</em> (Completely arbitrary, or fairly unlikely, you'll ever get access to any of those spells) method of game balance.</p></blockquote><p></p>
[QUOTE="Gadget, post: 5837121, member: 23716"] Many people do not like their Fighter being a flesh coat rack for oodles of magical bling to make them viable. In fact, I remember this being one the key complaints of the 'Christmas Tree' effect in late 3e: The Fighter could remain semi-viable if he had a plethora of magic items that replicated or nullified many of the spells that made the spell-slingers so dominant. Of course magic users benefited from the Christmas Tree effect as well, and this could make the class disparity even worse, but they were not nearly so dependant on it as the Fighter types. Also, I would hazard a guess that many players do not favour the [I]Ultimate Cosmic Power[/I] (Potential to cast many game breaking spells) [I]-- Itty bitty living space[/I] (Completely arbitrary, or fairly unlikely, you'll ever get access to any of those spells) method of game balance. [/QUOTE]
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Community
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Spells Are Magic Items (Fighters vs. Wizards!)
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