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General Tabletop Discussion
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Spells as abilities....for PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8772215" data-attributes="member: 6779196"><p>AEDU got you covered. Just go through the spell list and use your best judgment as to whether a spell is in the right power level range to be fair at 1/encounter or if it would be better at 1/day. The Warlock can serve as a good point of comparison - spells on their spell list or a patron’s expanded spell list are probably safe at 1/encounter. Spells that an invocation allows you to cast with a Warlock spell slot 1/day should be 1/day. Spells that an invocation allows you to cast at-will are good candidates for utility spells. Anything 6th level or higher should probably be 1/day. Maybe allow players to gain an additional use of a spell (at the same “recovery speed”) instead of learning a new, different spell.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8772215, member: 6779196"] AEDU got you covered. Just go through the spell list and use your best judgment as to whether a spell is in the right power level range to be fair at 1/encounter or if it would be better at 1/day. The Warlock can serve as a good point of comparison - spells on their spell list or a patron’s expanded spell list are probably safe at 1/encounter. Spells that an invocation allows you to cast with a Warlock spell slot 1/day should be 1/day. Spells that an invocation allows you to cast at-will are good candidates for utility spells. Anything 6th level or higher should probably be 1/day. Maybe allow players to gain an additional use of a spell (at the same “recovery speed”) instead of learning a new, different spell. [/QUOTE]
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Community
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Spells as abilities....for PCs
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