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General Tabletop Discussion
*Dungeons & Dragons
Spells as combat weapons.
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<blockquote data-quote="Sage Genesis" data-source="post: 6248735" data-attributes="member: 6706099"><p>*shrug*</p><p></p><p>I'm not really intent on convincing you of anything, I'm just answering your question about what the rules are. So here goes:</p><p></p><p>First, Fire Seeds is a spell because it self-evidently is. The attack is made using your spellcasting stats (usually Wisdom), not your weapon stats (usually Dexterity). They are not guided by aim but by magic.</p><p></p><p>Second, being a "ranged weapon" has certain mechanical consequences such as having two ranges (short and long) and requires weapon proficiency. Fire Seeds doesn't have two ranges because it's a spell. And there is no way to acquire "Fire Seeds" weapon proficiency as far as I can determine, meaning that all your attacks would be made with disadvantage. If you rule that Fire Seeds is a ranged weapon, it becomes <em>less</em> accurate. For everybody, not just the Ranger.</p><p></p><p>Third, thrown stones are an improvised weapon and as such are already covered in the rules.</p><p></p><p>Fourth, if the Fire Seeds were intended to count as a ranged weapon they would have been written in a different way. The rules of Next tend to be rather clear in terms of classifying things.</p><p></p><p></p><p></p><p>And finally... well, whatever. Like I said, I'm not here to convince you of anything. If you want to houserule Fire Seeds in your game, go nuts.</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6248735, member: 6706099"] *shrug* I'm not really intent on convincing you of anything, I'm just answering your question about what the rules are. So here goes: First, Fire Seeds is a spell because it self-evidently is. The attack is made using your spellcasting stats (usually Wisdom), not your weapon stats (usually Dexterity). They are not guided by aim but by magic. Second, being a "ranged weapon" has certain mechanical consequences such as having two ranges (short and long) and requires weapon proficiency. Fire Seeds doesn't have two ranges because it's a spell. And there is no way to acquire "Fire Seeds" weapon proficiency as far as I can determine, meaning that all your attacks would be made with disadvantage. If you rule that Fire Seeds is a ranged weapon, it becomes [i]less[/i] accurate. For everybody, not just the Ranger. Third, thrown stones are an improvised weapon and as such are already covered in the rules. Fourth, if the Fire Seeds were intended to count as a ranged weapon they would have been written in a different way. The rules of Next tend to be rather clear in terms of classifying things. And finally... well, whatever. Like I said, I'm not here to convince you of anything. If you want to houserule Fire Seeds in your game, go nuts. [/QUOTE]
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Spells as combat weapons.
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