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Spells as Psychic Powers
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<blockquote data-quote="SteelDraco" data-source="post: 3466964" data-attributes="member: 359"><p>Yeah, that's the way I'd do it. I'm actually using a very similar system for a game I'm running, so I've put a bit of thought into it. Spellcasters in that game are all different, though, so I haven't written up classes for all the different styles, which seems to be something you'd need to do.</p><p></p><p></p><p>Ahhh, gotcha. So you don't intend to rip the guts out of the spell system, just rewrite the spells and switch out the spells-per-day table. That shouldn't be too hard - I did something similar with the Artificer class recently to create a Psionic Artificer. Quite a few of the spells were easy conversions, and once you get a handle on how you want the augmentation mechanics to work, it's pretty simple.</p><p></p><p>You'll have to figure out some kind of difference between the sorcerer and the the wizard, if you want both to continue existing. As it stands, the difference between them is mostly just the spells-per-day and spells-known charts, so if you switch those out for the psion stuff, they're going to end up too much the same. Check out the Erudite on the WoTC boards for a take on a more wizard-y psion, though I'm not sure I'd bother to keep them distinct.</p><p></p><p>Linky : <a href="http://www.wizards.com/default.asp?x=dnd/iw/20060406b&page=1" target="_blank">http://www.wizards.com/default.asp?x=dnd/iw/20060406b&page=1</a></p><p></p><p></p><p>Yup, that's a good way to do it. 'course, there's a point at which one power is doing too much, and it becomes a no-brainer choice for everybody to take. I'm always leery of something like that. For example, if I was going to write up a power like that, I'd seperate it out so that there are three or four powers, with not much in the way of overlap between them. Look for chains of spells - Lesser, Regular, Greater. Those can almost always be merged into one spell, and IMO should be. Revifify, Raise Dead, Resurrection, and True Resurrection could all merge into the same spell, but I personally wouldn't have that be the same power as what I'd use to get rid of someone being dazed for a round.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3466964, member: 359"] Yeah, that's the way I'd do it. I'm actually using a very similar system for a game I'm running, so I've put a bit of thought into it. Spellcasters in that game are all different, though, so I haven't written up classes for all the different styles, which seems to be something you'd need to do. Ahhh, gotcha. So you don't intend to rip the guts out of the spell system, just rewrite the spells and switch out the spells-per-day table. That shouldn't be too hard - I did something similar with the Artificer class recently to create a Psionic Artificer. Quite a few of the spells were easy conversions, and once you get a handle on how you want the augmentation mechanics to work, it's pretty simple. You'll have to figure out some kind of difference between the sorcerer and the the wizard, if you want both to continue existing. As it stands, the difference between them is mostly just the spells-per-day and spells-known charts, so if you switch those out for the psion stuff, they're going to end up too much the same. Check out the Erudite on the WoTC boards for a take on a more wizard-y psion, though I'm not sure I'd bother to keep them distinct. Linky : [url]http://www.wizards.com/default.asp?x=dnd/iw/20060406b&page=1[/url] Yup, that's a good way to do it. 'course, there's a point at which one power is doing too much, and it becomes a no-brainer choice for everybody to take. I'm always leery of something like that. For example, if I was going to write up a power like that, I'd seperate it out so that there are three or four powers, with not much in the way of overlap between them. Look for chains of spells - Lesser, Regular, Greater. Those can almost always be merged into one spell, and IMO should be. Revifify, Raise Dead, Resurrection, and True Resurrection could all merge into the same spell, but I personally wouldn't have that be the same power as what I'd use to get rid of someone being dazed for a round. [/QUOTE]
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