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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7034775" data-attributes="member: 6775031"><p>Upranking is more useful to classes that have limited spells known, like the Sorcerer.</p><p></p><p>The decision for Burning Hands and Fireball to deal the same damage in any given spell slot is, in my opinion, one of the smartest things in this game. Fireball is still <em>better</em> than Burning Hands, because the area of effect is larger and usually more convenient, but it isn't <em>stronger</em> in every situation. It's great for multiclass wizard/clerics, who get to maintain their expected efficacy even if they only have access to low-level spells.</p><p></p><p>I think the slot scaling system is hurt by the existence of high-level spells which break the formula. The fact that Meteor Swarm hits so much harder than Fireball IX is unfortunate, but given that it's only going to show up in very high-level games anyway, the impact isn't that significant. The fact that Heal is so much better than Cure Wounds is much more disruptive.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7034775, member: 6775031"] Upranking is more useful to classes that have limited spells known, like the Sorcerer. The decision for Burning Hands and Fireball to deal the same damage in any given spell slot is, in my opinion, one of the smartest things in this game. Fireball is still [I]better[/I] than Burning Hands, because the area of effect is larger and usually more convenient, but it isn't [I]stronger[/I] in every situation. It's great for multiclass wizard/clerics, who get to maintain their expected efficacy even if they only have access to low-level spells. I think the slot scaling system is hurt by the existence of high-level spells which break the formula. The fact that Meteor Swarm hits so much harder than Fireball IX is unfortunate, but given that it's only going to show up in very high-level games anyway, the impact isn't that significant. The fact that Heal is so much better than Cure Wounds is much more disruptive. [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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