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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7034810" data-attributes="member: 6775031"><p>"Spells prepared" isn't a huge limiting factor, though, at least not for anyone other than the Sorcerer.</p><p></p><p>Letting someone use Burning Hands <em>without</em> sacrificing damage - so you <em>only</em> sacrifice the ability to affect larger areas - would still result in people preparing Fireball, though, when they want to affect larger areas. While the damage on Burning Hands remains non-competitive, though, you simply <em>aren't</em> going to see a high-level wizard bother to use Burning Hands at all; you have better things to do with your actions and your low-level spell slots than to waste both on dealing level-inappropriate damage.</p><p></p><p>One of the major flaws of the spell slot system (and the way that saves work) in 5E is that many status-effect spells remain equally effective as you gain levels, while damaging spells require you to use higher-level slots to keep up with level-appropriate threats. If you want to Blind or Paralyze an enemy, then your chance to land the spell only increases as you get stronger (as your save DC increases, and enemy saves generally <em>don't</em>), and it doesn't require you to uprank that spell in order to benefit. Penalizing upranked damage spells only serves to exacerbate this disparity.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7034810, member: 6775031"] "Spells prepared" isn't a huge limiting factor, though, at least not for anyone other than the Sorcerer. Letting someone use Burning Hands [I]without[/I] sacrificing damage - so you [I]only[/I] sacrifice the ability to affect larger areas - would still result in people preparing Fireball, though, when they want to affect larger areas. While the damage on Burning Hands remains non-competitive, though, you simply [I]aren't[/I] going to see a high-level wizard bother to use Burning Hands at all; you have better things to do with your actions and your low-level spell slots than to waste both on dealing level-inappropriate damage. One of the major flaws of the spell slot system (and the way that saves work) in 5E is that many status-effect spells remain equally effective as you gain levels, while damaging spells require you to use higher-level slots to keep up with level-appropriate threats. If you want to Blind or Paralyze an enemy, then your chance to land the spell only increases as you get stronger (as your save DC increases, and enemy saves generally [I]don't[/I]), and it doesn't require you to uprank that spell in order to benefit. Penalizing upranked damage spells only serves to exacerbate this disparity. [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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