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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="Hawk Diesel" data-source="post: 7036594" data-attributes="member: 59848"><p>I'm sorry, but I don't follow your logic. You ask what is the cost of the Burning Hands versus Fireball, then you explicitly state the cost. The fireball gives you way more damage potential in fewer rounds against a greater number of individuals. Even when Burning Hands does a similar amount of damage, Fireball is the better choice against large numbers of distant enemies. Burning Hands can target a MAXIMUM number of medium or small sized creatures equal to 7. With a casting of Fireball, you can hit 41 medium or small sized creatures in a single blast. Additionally, those targets you hit with your Burning Hands are close enough to close on you and attack that same round if they have yet to act. At long range, you can launch a Fireball at enemies that may need two or three rounds to even get close to melee range.</p><p></p><p>As for why Shatter is 2nd level and Thunderwave is first, I specifically state that in my post. Thunderwave is limited because it only affects enemies right in your face, whereas you can cast Shatter against enemies 60' away. How is that not a large enough difference to justify the higher level of Shatter?</p><p></p><p></p><p></p><p>Isn't that the point of the Wizard? You do the best when you go in prepared for what you're about to face? And wouldn't it be more useful for a sorcerer with their SUPER limited number of spells known to know that their choice to learn Burning Hands won't ever lead to regret because it will remain just as useful in higher level spell slots?</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7036594, member: 59848"] I'm sorry, but I don't follow your logic. You ask what is the cost of the Burning Hands versus Fireball, then you explicitly state the cost. The fireball gives you way more damage potential in fewer rounds against a greater number of individuals. Even when Burning Hands does a similar amount of damage, Fireball is the better choice against large numbers of distant enemies. Burning Hands can target a MAXIMUM number of medium or small sized creatures equal to 7. With a casting of Fireball, you can hit 41 medium or small sized creatures in a single blast. Additionally, those targets you hit with your Burning Hands are close enough to close on you and attack that same round if they have yet to act. At long range, you can launch a Fireball at enemies that may need two or three rounds to even get close to melee range. As for why Shatter is 2nd level and Thunderwave is first, I specifically state that in my post. Thunderwave is limited because it only affects enemies right in your face, whereas you can cast Shatter against enemies 60' away. How is that not a large enough difference to justify the higher level of Shatter? Isn't that the point of the Wizard? You do the best when you go in prepared for what you're about to face? And wouldn't it be more useful for a sorcerer with their SUPER limited number of spells known to know that their choice to learn Burning Hands won't ever lead to regret because it will remain just as useful in higher level spell slots? [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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