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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="schnee" data-source="post: 7037016" data-attributes="member: 16728"><p>And there's a damn good reason that, and every single gift to casters in 3.x, was absolute overkill and nerfed for this edition. And rightfully so.</p><p></p><p></p><p></p><p>Except, you're forgetting one huge part of the spellcaster balance economy: scarcity of power of the choice high level spells.</p><p></p><p>A spellcaster has very few spells they can memorize, and if you allow every single lower-level spell to be booted to the equivalent power of a 9th level spell by expending a 9th level slot, then you just gave an 18th level caster access to <em>~22 9th level spell choices</em>.</p><p></p><p>That's completely backwards. The higher up spells are a more powerful, scarce, and valuable resource. Being able to expend that slot to take every single spell in your book to godlike power is way, way too much, when every single other trend is to bring the wizards down in power level closer to AD&D era while avoiding the limitations that are annoying to modern gamers.</p><p></p><p></p><p></p><p>Well, if by 'some' you mean 'game-breaking', sure. At 18th level I'd LOVE to have one 9th level spell slot and 23 spells I could use to power them, all of equal efficacy. But that's incredibly unbalanced. And the past two editions have been about nerfing the ridiculous godlike power of 3.x spellcasters while giving them a bit more to do, hence the smaller number of spells known but more frequent refreshing of lower-level slots via rests and whatnot.</p><p></p><p>The real problem they tried to solve with this feature isn't 'hey, I should be able to use my 9th level spell slot to make anything awesome', it's 'hey Burning Hands' is the most useful thing right now but I'm all out of 1st level spell slots, I wish I could burn a 2nd level slot to do it' and the game designers said 'sure, and here's a bit of a benefit so it doesn't sting as much'.</p></blockquote><p></p>
[QUOTE="schnee, post: 7037016, member: 16728"] And there's a damn good reason that, and every single gift to casters in 3.x, was absolute overkill and nerfed for this edition. And rightfully so. Except, you're forgetting one huge part of the spellcaster balance economy: scarcity of power of the choice high level spells. A spellcaster has very few spells they can memorize, and if you allow every single lower-level spell to be booted to the equivalent power of a 9th level spell by expending a 9th level slot, then you just gave an 18th level caster access to [I]~22 9th level spell choices[/I]. That's completely backwards. The higher up spells are a more powerful, scarce, and valuable resource. Being able to expend that slot to take every single spell in your book to godlike power is way, way too much, when every single other trend is to bring the wizards down in power level closer to AD&D era while avoiding the limitations that are annoying to modern gamers. Well, if by 'some' you mean 'game-breaking', sure. At 18th level I'd LOVE to have one 9th level spell slot and 23 spells I could use to power them, all of equal efficacy. But that's incredibly unbalanced. And the past two editions have been about nerfing the ridiculous godlike power of 3.x spellcasters while giving them a bit more to do, hence the smaller number of spells known but more frequent refreshing of lower-level slots via rests and whatnot. The real problem they tried to solve with this feature isn't 'hey, I should be able to use my 9th level spell slot to make anything awesome', it's 'hey Burning Hands' is the most useful thing right now but I'm all out of 1st level spell slots, I wish I could burn a 2nd level slot to do it' and the game designers said 'sure, and here's a bit of a benefit so it doesn't sting as much'. [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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