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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7038114" data-attributes="member: 6683613"><p>I think the difficulty "some people" are having imagining that others play D&D differently than they do is already a warning sign that "some people" are standing on shaky ground. "Some people" might want to reconsider a position which assumes their exact playstyle is the correct way to play the game.</p><p></p><p>But since "some people" asked: No caster in our party has <em>burning hands</em> itself. However, the bard has <em>thunderwave</em>, which he most recently used on a big swarm of crawling claws and before that on a giant crayfish thing. And the wizard has <em>magic missile</em>, which he casts at... well, pretty much everything. If "some people" think we're doing it wrong and that spells should be balanced assuming we're only ever going cast <em>fireballs</em> and <em>firebolts</em> with nothing in between... well, that's "some people's" problem, not ours.</p><p></p><p>Why do you assume that a 9th-level spell slot is a constant unit of magical energy? D&D magic doesn't run on energy that way; if it did, we'd be using mana or spell points, not slots. And how on earth is <em>burning hands</em> supposed to be "confining" its energy? It's not confining anything; it's spraying it everywhere! Surely if you call up a fire as hot as you say, it's going to spray farther than 15 feet. So that makes two pieces of evidence that a 9th-level spell slot is <em>not</em> intended to be a constant unit of magical energy: <em>burning hands</em> does not deal as much damage as <em>meteor swarm</em>, and consistent with that lesser damage, it does not spread as far. If you like, you can think of it in terms of performance optimization: a <em>meteor swarm</em> spell is optimized for a 9th-level slot, so it's getting the most out of it, whereas a <em>burning hands</em> spell is optimized for a 1st-level slot, so there's a massive amount of waste at higher levels. It's like trying to drive 60 mph in first gear. Now, perhaps a wizard could do some research to optimize the <em>burning hands</em> effect for 9th level, creating a new <em>meteor spray</em> spell that did 40d6 damage and probably also a larger area of effect. But he wouldn't be able to cast this new spell in lower-level slots. That's the price of efficiency.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7038114, member: 6683613"] I think the difficulty "some people" are having imagining that others play D&D differently than they do is already a warning sign that "some people" are standing on shaky ground. "Some people" might want to reconsider a position which assumes their exact playstyle is the correct way to play the game. But since "some people" asked: No caster in our party has [I]burning hands[/I] itself. However, the bard has [I]thunderwave[/I], which he most recently used on a big swarm of crawling claws and before that on a giant crayfish thing. And the wizard has [I]magic missile[/I], which he casts at... well, pretty much everything. If "some people" think we're doing it wrong and that spells should be balanced assuming we're only ever going cast [I]fireballs[/I] and [I]firebolts[/I] with nothing in between... well, that's "some people's" problem, not ours. Why do you assume that a 9th-level spell slot is a constant unit of magical energy? D&D magic doesn't run on energy that way; if it did, we'd be using mana or spell points, not slots. And how on earth is [I]burning hands[/I] supposed to be "confining" its energy? It's not confining anything; it's spraying it everywhere! Surely if you call up a fire as hot as you say, it's going to spray farther than 15 feet. So that makes two pieces of evidence that a 9th-level spell slot is [I]not[/I] intended to be a constant unit of magical energy: [I]burning hands[/I] does not deal as much damage as [I]meteor swarm[/I], and consistent with that lesser damage, it does not spread as far. If you like, you can think of it in terms of performance optimization: a [I]meteor swarm[/I] spell is optimized for a 9th-level slot, so it's getting the most out of it, whereas a [I]burning hands[/I] spell is optimized for a 1st-level slot, so there's a massive amount of waste at higher levels. It's like trying to drive 60 mph in first gear. Now, perhaps a wizard could do some research to optimize the [I]burning hands[/I] effect for 9th level, creating a new [I]meteor spray[/I] spell that did 40d6 damage and probably also a larger area of effect. But he wouldn't be able to cast this new spell in lower-level slots. That's the price of efficiency. [/QUOTE]
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