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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="clearstream" data-source="post: 7038189" data-attributes="member: 71699"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=59848" target="_blank">Hawk Diesel</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775031" target="_blank">Saelorn</a></u></strong></em> I feel like the designers probably respected a few things (of even if they didn't, those things should be taken into account). A quick list includes</p><p></p><p>1. <strong>Casting potential.</strong> I can cast 15x Burning Hands at level 10 versus 8x Fireballs. Fireballs need to do more damage to have parity. They both do the <strong>same total damage</strong>, right? 71d6 from 4/3/3/3/2 spell slots.</p><p>2. <strong>Tempo.</strong> Doing more damage in less time has a value. And that helps amplify excitement and variety. Fireball has better tempo than Burning Hands, while you can cast it. Which is compensated by Burning Hands having better casting potential than Fireball once you take into account Arcane Recovery and Empowered Evocation.</p><p>3. <strong>Oom (out of magic).</strong> If I have used my last 3rd and higher spell slot and my only damage spell is Fireball, then I am oom on damaging spells.</p><p>4. <strong>Versatility.</strong> As has been mentioned a higher level spell should get bonus damage to compensate for less flexibility.</p><p>5. <strong>Excitement. </strong>Players should feel excited to gain higher level spells. No matter how you cut it, more damage is an element of that.</p><p>6. <strong>Variety.</strong> The more that spells are able to differ from close neighbours, the more interesting player choices become.</p><p></p><p>Point 1. for instance, at level 10 <strong>they both do 71d6 using all available spell slots to cast</strong>. Burning Hands can be conditionally better (+75 from EE versus +40). Fireball has the better alpha.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6683613" target="_blank">TheCosmicKid</a></u></strong></em> relating to your arguments I believe taking into account casting potential and tempo supports that the damage of Burning Hands has parity with Fireball. AR and EE apply better to Burning Hands so there's the gain.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7038189, member: 71699"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=59848"]Hawk Diesel[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775031"]Saelorn[/URL][/U][/B][/I] I feel like the designers probably respected a few things (of even if they didn't, those things should be taken into account). A quick list includes 1. [B]Casting potential.[/B] I can cast 15x Burning Hands at level 10 versus 8x Fireballs. Fireballs need to do more damage to have parity. They both do the [B]same total damage[/B], right? 71d6 from 4/3/3/3/2 spell slots. 2. [B]Tempo.[/B] Doing more damage in less time has a value. And that helps amplify excitement and variety. Fireball has better tempo than Burning Hands, while you can cast it. Which is compensated by Burning Hands having better casting potential than Fireball once you take into account Arcane Recovery and Empowered Evocation. 3. [B]Oom (out of magic).[/B] If I have used my last 3rd and higher spell slot and my only damage spell is Fireball, then I am oom on damaging spells. 4. [B]Versatility.[/B] As has been mentioned a higher level spell should get bonus damage to compensate for less flexibility. 5. [B]Excitement. [/B]Players should feel excited to gain higher level spells. No matter how you cut it, more damage is an element of that. 6. [B]Variety.[/B] The more that spells are able to differ from close neighbours, the more interesting player choices become. Point 1. for instance, at level 10 [B]they both do 71d6 using all available spell slots to cast[/B]. Burning Hands can be conditionally better (+75 from EE versus +40). Fireball has the better alpha. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6683613"]TheCosmicKid[/URL][/U][/B][/I] relating to your arguments I believe taking into account casting potential and tempo supports that the damage of Burning Hands has parity with Fireball. AR and EE apply better to Burning Hands so there's the gain. [/QUOTE]
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