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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7038226" data-attributes="member: 6775031"><p>Higher-level spells are valuable in other ways, besides just numbers. A level-three Fireball spells would still be way more useful than a level-three Burning Hands spell, even if they did the same damage; a large area-of-effect is a useful parameter which is limited to high-level spell slots.</p><p></p><p>Why should the multi-class character be penalized <em>exponentially</em>, just for wanting a little versatility? Why do they need to deal less damage per target <em>and</em> affect fewer targets? If high-level spells are better than low-level spells, without regard to numbers, then having low-level wizard spells <em>and</em> high-level wizard spells should <em>already</em> be better than having low-level wizard spells <em>and</em> low-level cleric spells.</p><p></p><p>What the rules are saying, when they build in this sort of obvious disparity, is that multi-classing is a novice mistake for players who don't know any better, and if they were more experienced then they <em>should</em> be playing the character as a bard or something. It's exactly the kind of design mindset which I <em>thought</em> they'd left behind with the past two editions, and which still infects Pathfinder, but I guess I was wrong on that point.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7038226, member: 6775031"] Higher-level spells are valuable in other ways, besides just numbers. A level-three Fireball spells would still be way more useful than a level-three Burning Hands spell, even if they did the same damage; a large area-of-effect is a useful parameter which is limited to high-level spell slots. Why should the multi-class character be penalized [I]exponentially[/I], just for wanting a little versatility? Why do they need to deal less damage per target [I]and[/I] affect fewer targets? If high-level spells are better than low-level spells, without regard to numbers, then having low-level wizard spells [I]and[/I] high-level wizard spells should [I]already[/I] be better than having low-level wizard spells [I]and[/I] low-level cleric spells. What the rules are saying, when they build in this sort of obvious disparity, is that multi-classing is a novice mistake for players who don't know any better, and if they were more experienced then they [I]should[/I] be playing the character as a bard or something. It's exactly the kind of design mindset which I [I]thought[/I] they'd left behind with the past two editions, and which still infects Pathfinder, but I guess I was wrong on that point. [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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