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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="Hawk Diesel" data-source="post: 7038283" data-attributes="member: 59848"><p>[MENTION=71699]vonklaude[/MENTION] I definitely appreciate your feedback and I think it does give me something to consider. Of course my perspective is based in my particular context and the experience I have in running/playing the game. It may be that I am looking at this in a kind of dichotomy, or that my view point is a bit narrow and does not take some things into account. And I will genuinely attempt to reflect on this, as I greatly pride myself on mastery of mechanics as it makes me better able to create my own homebrew material in a way that is balanced and considerate of the source system.</p><p></p><p>But from my experience, while spell casters have numerous spell slots they can utilize, style of our play has demonstrated that spellcasters will generally only need to cast a few times before a long rest, and will tend to use their highest level spell slots first. The groups I've been a part of don't typically do dungeon crawl or iron man style combats (it happens but it's the exception rather than the rule). Therefore, it usually does mean that the caster still has plenty of spell slots left at all times, and makes those lower level spell slots much less valuable. When players in my games (or I myself) realize that there is greater strategic value in upcasting a burning hands (or perhaps more thematic or has more roleplaying value) it is a very hard choice to make knowing that the player is expending a high level spell slot but feeling like it is not as effective.</p><p></p><p>I myself am currently playing a warlock, and I am ALWAYS looking to use some of my lower level spells, but the fact they are all raised to 5th level slots makes me actually less likely to use them because there is such a high discrepancy in power, even when automatically heightened. As a result, I find myself casting the same spells over and over (Hex, Fireball, the occasional Darkness), and find they are less fun. I don't like to do this, and even when ACTIVELY looking for opportunities to switch things up, the limited spell slots and lack of equal footing between these spells just hampers my attempts at creative strategy with spellcasting.</p><p></p><p>I hope this helps understand the context that I'm working from.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7038283, member: 59848"] [MENTION=71699]vonklaude[/MENTION] I definitely appreciate your feedback and I think it does give me something to consider. Of course my perspective is based in my particular context and the experience I have in running/playing the game. It may be that I am looking at this in a kind of dichotomy, or that my view point is a bit narrow and does not take some things into account. And I will genuinely attempt to reflect on this, as I greatly pride myself on mastery of mechanics as it makes me better able to create my own homebrew material in a way that is balanced and considerate of the source system. But from my experience, while spell casters have numerous spell slots they can utilize, style of our play has demonstrated that spellcasters will generally only need to cast a few times before a long rest, and will tend to use their highest level spell slots first. The groups I've been a part of don't typically do dungeon crawl or iron man style combats (it happens but it's the exception rather than the rule). Therefore, it usually does mean that the caster still has plenty of spell slots left at all times, and makes those lower level spell slots much less valuable. When players in my games (or I myself) realize that there is greater strategic value in upcasting a burning hands (or perhaps more thematic or has more roleplaying value) it is a very hard choice to make knowing that the player is expending a high level spell slot but feeling like it is not as effective. I myself am currently playing a warlock, and I am ALWAYS looking to use some of my lower level spells, but the fact they are all raised to 5th level slots makes me actually less likely to use them because there is such a high discrepancy in power, even when automatically heightened. As a result, I find myself casting the same spells over and over (Hex, Fireball, the occasional Darkness), and find they are less fun. I don't like to do this, and even when ACTIVELY looking for opportunities to switch things up, the limited spell slots and lack of equal footing between these spells just hampers my attempts at creative strategy with spellcasting. I hope this helps understand the context that I'm working from. [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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