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General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="Gadget" data-source="post: 7040050" data-attributes="member: 23716"><p>Maybe. This sounds awfully theoretical though. I would also like to point out that cantrips do not have a slot level cost (though they do have an action economy cost). How efficient does that make them? Spells that don't do damage actually get more efficient in the same slot due to rising DC outpacing Saves for many opponents (damage spells that have a save benefit as well, but since the main effect is damage, the lack of scaling is more telling). This is why I find such arguments about some purely mathematical efficiency dubious at best. </p><p></p><p></p><p></p><p>No one was asking for 'free' auto-scaling, as spending a higher level slot is not 'free'. I was merely pointing out that it is still semi-present through the spell save DC rising with caster level. And Amen to 3.x edition casters, though I would point out that AD&D casters got 'free' auto scaling without the same level of issues.</p><p> </p><p></p><p></p><p>This may be so. Perhaps an example would be helpful. I'm not arguing that up scaling damage spells should make them exactly the same damage as 'native' spells. I just point out the current limitations with it and why I find arguments about the 'efficiency' of the current system to be very lacking.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7040050, member: 23716"] Maybe. This sounds awfully theoretical though. I would also like to point out that cantrips do not have a slot level cost (though they do have an action economy cost). How efficient does that make them? Spells that don't do damage actually get more efficient in the same slot due to rising DC outpacing Saves for many opponents (damage spells that have a save benefit as well, but since the main effect is damage, the lack of scaling is more telling). This is why I find such arguments about some purely mathematical efficiency dubious at best. No one was asking for 'free' auto-scaling, as spending a higher level slot is not 'free'. I was merely pointing out that it is still semi-present through the spell save DC rising with caster level. And Amen to 3.x edition casters, though I would point out that AD&D casters got 'free' auto scaling without the same level of issues. This may be so. Perhaps an example would be helpful. I'm not arguing that up scaling damage spells should make them exactly the same damage as 'native' spells. I just point out the current limitations with it and why I find arguments about the 'efficiency' of the current system to be very lacking. [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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