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Community
General Tabletop Discussion
*Dungeons & Dragons
Spells cast at higher level spell slots. Worth it?
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<blockquote data-quote="clearstream" data-source="post: 7042040" data-attributes="member: 71699"><p>I think we both agree that Little Foom! is better than Big Foom! We may disagree about how to size that advantage, but if we're working in points then I think we must also agree that some point value captures it. You probably have something different in mind when you think of "1 point" than I do. Again, I believe we could agree that a point needs to be equal to the least advantage (i.e. the smallest increment). Thus I suspect my 1.5 points is a lot closer to your concept of a point's worth of stuff than you might at first glance have thought it.</p><p></p><p></p><p>I would call a system in which points can be "wasted", one in which the value of a point has been assigned incorrectly. Spending 1 point on something should be well worth 1 point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Agreed however that it will be unsuitable for creating new spells. It's unlikely without a tremendous amount of data and work that a consistent scale can be developed. That said, using "$" as shorthand for "spell buying point", I'm tempted to suggest that $1 = 1/2 point of <em>average</em> damage. So let's say we have a d10 that can be saved against for half, and the assertion that we can add 25% damage if we change it to saved for none. I think that statement amounts to saying that saving for half takes a quarter off the damage (50% chance to save * 50% of the damage). Thus we begin with the idea that 1d10 saved for half is worth $8.5. Perhaps making the smallest quantum = 0.5?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7042040, member: 71699"] I think we both agree that Little Foom! is better than Big Foom! We may disagree about how to size that advantage, but if we're working in points then I think we must also agree that some point value captures it. You probably have something different in mind when you think of "1 point" than I do. Again, I believe we could agree that a point needs to be equal to the least advantage (i.e. the smallest increment). Thus I suspect my 1.5 points is a lot closer to your concept of a point's worth of stuff than you might at first glance have thought it. I would call a system in which points can be "wasted", one in which the value of a point has been assigned incorrectly. Spending 1 point on something should be well worth 1 point :P Agreed however that it will be unsuitable for creating new spells. It's unlikely without a tremendous amount of data and work that a consistent scale can be developed. That said, using "$" as shorthand for "spell buying point", I'm tempted to suggest that $1 = 1/2 point of [I]average[/I] damage. So let's say we have a d10 that can be saved against for half, and the assertion that we can add 25% damage if we change it to saved for none. I think that statement amounts to saying that saving for half takes a quarter off the damage (50% chance to save * 50% of the damage). Thus we begin with the idea that 1d10 saved for half is worth $8.5. Perhaps making the smallest quantum = 0.5? [/QUOTE]
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Spells cast at higher level spell slots. Worth it?
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