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General Tabletop Discussion
*Dungeons & Dragons
Spells dealing cold damage. effects?
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<blockquote data-quote="the Jester" data-source="post: 6167330" data-attributes="member: 1210"><p>Oh yeah? How about via death magic- <em>death spell, circle of death, power word kill,</em> etc. The descriptions even sometimes say that the target dies "instantly".</p><p></p><p></p><p></p><p>What now? This seems like basically an assertion backed by a completely nonspecific justification. I don't think you've established anything here.</p><p></p><p>The spell effects are certainly <em>not</em> within our natural laws. A few example: <em>shape change</em> can drastically increase or decrease your mass. <em>Disintegrate</em> destroys matter or energy. Teleportation effects move the target instantly, faster than light. Those ones are just off the top of my head, and though you can come up with an argument that counters each (e.g. "Teleport actually moves you at light speed"), it's harder to come up with an argument that doesn't also contradict the wording of the spell ("Instant" yo). </p><p></p><p>I'll accept that D&D magic has its own rules, but not that they have anything to do with our physical laws. Not without some evidence that isn't a bald assertion.</p><p></p><p></p><p></p><p>No, actually, what <em>implosion</em> does (and it's a cleric spell btw, not a wizard spell at all) is "create a destructive resonance in a corporeal creature's body." (PH 3.5, pg. 243.) </p><p></p><p>You seem to be mixing up how you think magic in D&D works with how it works by the RAW. If you want to say that it works in accordance with real physics in your game, that's fine, but I don't think that's backed up in the rules.</p><p></p><p></p><p></p><p>As far as I know, nowhere does the game give you a round or two of life post-decapitation. Your whole argument seems to rest on real world stuff, rather than on in-game stuff, so I think it's pretty shaky.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6167330, member: 1210"] Oh yeah? How about via death magic- [i]death spell, circle of death, power word kill,[/i] etc. The descriptions even sometimes say that the target dies "instantly". What now? This seems like basically an assertion backed by a completely nonspecific justification. I don't think you've established anything here. The spell effects are certainly [i]not[/i] within our natural laws. A few example: [i]shape change[/i] can drastically increase or decrease your mass. [i]Disintegrate[/i] destroys matter or energy. Teleportation effects move the target instantly, faster than light. Those ones are just off the top of my head, and though you can come up with an argument that counters each (e.g. "Teleport actually moves you at light speed"), it's harder to come up with an argument that doesn't also contradict the wording of the spell ("Instant" yo). I'll accept that D&D magic has its own rules, but not that they have anything to do with our physical laws. Not without some evidence that isn't a bald assertion. No, actually, what [i]implosion[/i] does (and it's a cleric spell btw, not a wizard spell at all) is "create a destructive resonance in a corporeal creature's body." (PH 3.5, pg. 243.) You seem to be mixing up how you think magic in D&D works with how it works by the RAW. If you want to say that it works in accordance with real physics in your game, that's fine, but I don't think that's backed up in the rules. As far as I know, nowhere does the game give you a round or two of life post-decapitation. Your whole argument seems to rest on real world stuff, rather than on in-game stuff, so I think it's pretty shaky. [/QUOTE]
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Spells dealing cold damage. effects?
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