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Community
General Tabletop Discussion
*Pathfinder & Starfinder
SPELLS: Enhanced Magic Missile and Superior Magic Missile
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<blockquote data-quote="Terath Ninir" data-source="post: 2020068" data-attributes="member: 47"><p>Your spells actually look a bit on the weak side, frankly. The change for 1d4+1 to 1d6 doesn't change the average damage and, lowers the minimum damage, actually weakens it in some cases. Strengthens it in others, but guess which one will come up when you're fighting the Boss Monster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd make the damage 1d6+1 for the Enhanced and 1d8+1 for the Superior missile. I'd make it so Enhanced starts with two missiles, +1 at every odd level, up to a maximum of 10. I'd have Superior start with the five missiles, +1 per level, up to a maximum of 15. Yes, that will make it stronger than fireball against single enemies, but it's still far weaker against groups. If 15 sounds like too many missiles, you can always keep it limited to 10.</p><p></p><p>The other change I'd make is have Enhanced be able to target enemies within 60 ft. of each other, and remove that restriction entirely with Superior. It is a 3rd level spell, after all. When you're dividing up missiles, it fares very poorly in comparison to fireball; removing that restriction improves it a bit.</p><p></p><p>Personally, I have no problem with creating new spells similar to old. Themes are fun things to have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 2020068, member: 47"] Your spells actually look a bit on the weak side, frankly. The change for 1d4+1 to 1d6 doesn't change the average damage and, lowers the minimum damage, actually weakens it in some cases. Strengthens it in others, but guess which one will come up when you're fighting the Boss Monster. :) I'd make the damage 1d6+1 for the Enhanced and 1d8+1 for the Superior missile. I'd make it so Enhanced starts with two missiles, +1 at every odd level, up to a maximum of 10. I'd have Superior start with the five missiles, +1 per level, up to a maximum of 15. Yes, that will make it stronger than fireball against single enemies, but it's still far weaker against groups. If 15 sounds like too many missiles, you can always keep it limited to 10. The other change I'd make is have Enhanced be able to target enemies within 60 ft. of each other, and remove that restriction entirely with Superior. It is a 3rd level spell, after all. When you're dividing up missiles, it fares very poorly in comparison to fireball; removing that restriction improves it a bit. Personally, I have no problem with creating new spells similar to old. Themes are fun things to have. :) [/QUOTE]
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Community
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SPELLS: Enhanced Magic Missile and Superior Magic Missile
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