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Community
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*Pathfinder & Starfinder
SPELLS: Enhanced Magic Missile and Superior Magic Missile
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<blockquote data-quote="rvalle" data-source="post: 2020071" data-attributes="member: 28272"><p>Here is how one of our dm's runs it:</p><p> </p><p>Magic Missile II (Evocation)</p><p>Level: Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 100’ +10’ / level</p><p>Effect: up to five creatures, within a 15’ cube</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p> The missiles from this spell are similar to the 1st level Magic Missile spell. The same number of missiles are fired (with a maximum of 12 missiles from a 24th level caster), and the damage from each is 1d6+1. The rays appear a bluish white. </p><p> * NOTE * A shield spell will still stop this attack.</p><p> </p><p>Magic Missile III (evocation) </p><p>Level: Sor/Wiz 5</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 100’ +10’ / level</p><p>Effect: up to five creatures, within a 15’ cube</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p> The missiles from this spell are similar to the 1st level Magic Missile spell. The same number of missiles are fired (with a maximum of 18 missiles), and the damage from each is 1d8+1. The rays alternate Silver and Gold in color.</p><p>* Note * If the missiles strike a Shield spell, the target creature must make a Will save for EACH missile, one at a time. The first time a save is failed, that missile and the Shield spell cancel each other out in a colorful flash of light. All remaining missiles then strike the target creature.</p></blockquote><p></p>
[QUOTE="rvalle, post: 2020071, member: 28272"] Here is how one of our dm's runs it: Magic Missile II (Evocation) Level: Sor/Wiz 3 Components: V, S Casting Time: 1 action Range: 100’ +10’ / level Effect: up to five creatures, within a 15’ cube Duration: Instantaneous Saving Throw: None Spell Resistance: Yes The missiles from this spell are similar to the 1st level Magic Missile spell. The same number of missiles are fired (with a maximum of 12 missiles from a 24th level caster), and the damage from each is 1d6+1. The rays appear a bluish white. * NOTE * A shield spell will still stop this attack. Magic Missile III (evocation) Level: Sor/Wiz 5 Components: V, S Casting Time: 1 action Range: 100’ +10’ / level Effect: up to five creatures, within a 15’ cube Duration: Instantaneous Saving Throw: None Spell Resistance: Yes The missiles from this spell are similar to the 1st level Magic Missile spell. The same number of missiles are fired (with a maximum of 18 missiles), and the damage from each is 1d8+1. The rays alternate Silver and Gold in color. * Note * If the missiles strike a Shield spell, the target creature must make a Will save for EACH missile, one at a time. The first time a save is failed, that missile and the Shield spell cancel each other out in a colorful flash of light. All remaining missiles then strike the target creature. [/QUOTE]
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SPELLS: Enhanced Magic Missile and Superior Magic Missile
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