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Spells for a MBEG
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2898445" data-attributes="member: 11760"><p>(Medium Bad Evil Guy)</p><p></p><p>Picture Gargamel, if Gargamel was from Conan's Stygia.</p><p></p><p>He's a Neutral Evil (secretly) Set-worshipping transmuter around 9th level with a cat familiar, probably no prestige class. Because he's a real crapweasel, he should always have escape spells prepared, although he's too low a level, I think, for Sudden Quicken. He also needs a fair amount of spells that can be cast with only verbal components and spells that are naturally a swift or immediate action to cast.</p><p></p><p>I'm working on some custom spells for him, for flavor's sake. Feedback and suggestions welcome:</p><p></p><p><strong>Serpent Bolt of Khenemet-Apep</strong></p><p>Evocation [Acid]</p><p></p><p>Level: Sor/Wiz 1</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Targets: One creature</p><p>Duration: One round/level</p><p>Saving Throw: Fortitude</p><p>Spell Resistance: Yes</p><p></p><p>A translucent green glowing serpent wriggles forth from your fingertip and leaps through the air at its target.</p><p></p><p>The bolt strikes unerringly, dealing 1d6 points of acid damage, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. Once the serpent has bitten a target, it remains locked onto the target, its teeth pumping forth more acidic venom, doing an additional 1 point of damage. The serpent remains attached for one round per level, unless "killed" and removed. The serpent bolt has hit points equal to the caster's level and armor class 10.</p><p></p><p><strong>Speak with Serpents</strong></p><p>Divination</p><p>Level: Clr 0, Sor/Wiz 0</p><p></p><p>As <em>speak with animals</em>, but the spell only works on snakes. The spell was originally developed by the faithful of Set in Kem.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2898445, member: 11760"] (Medium Bad Evil Guy) Picture Gargamel, if Gargamel was from Conan's Stygia. He's a Neutral Evil (secretly) Set-worshipping transmuter around 9th level with a cat familiar, probably no prestige class. Because he's a real crapweasel, he should always have escape spells prepared, although he's too low a level, I think, for Sudden Quicken. He also needs a fair amount of spells that can be cast with only verbal components and spells that are naturally a swift or immediate action to cast. I'm working on some custom spells for him, for flavor's sake. Feedback and suggestions welcome: [b]Serpent Bolt of Khenemet-Apep[/b] Evocation [Acid] Level: Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Targets: One creature Duration: One round/level Saving Throw: Fortitude Spell Resistance: Yes A translucent green glowing serpent wriggles forth from your fingertip and leaps through the air at its target. The bolt strikes unerringly, dealing 1d6 points of acid damage, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. Once the serpent has bitten a target, it remains locked onto the target, its teeth pumping forth more acidic venom, doing an additional 1 point of damage. The serpent remains attached for one round per level, unless "killed" and removed. The serpent bolt has hit points equal to the caster's level and armor class 10. [b]Speak with Serpents[/b] Divination Level: Clr 0, Sor/Wiz 0 As [i]speak with animals[/i], but the spell only works on snakes. The spell was originally developed by the faithful of Set in Kem. [/QUOTE]
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